FX

Showing 12 of 70 results
Page1 of 6
Fusion Compute hero image

Fusion Compute

by smallconfusion

FREE

A plugin to make writing compute shaders less painful. Supports Godot 4.3+, almost certainly supports any 4.x version.

CRT-Geom shader hero image

CRT-Geom shader

by qarlos

FREE

This is a port of the libretro crt-geom GLSL shader to Godot shading language.

Noise Shader hero image

Noise Shader

by brantagames

FREE

This addon adds 4 CompositorEffects that can be added to cameras. These shaders take the color output of the camera and uses it to adjust their images. This creates an image that can only be seen while its playing. Cycling Noise: This effect cycles through different shades of white and black to create a cycling image. The brighter the input pixel, the faster the shader updates. Sliding Noise This effect moves pixels every frame to create a sliding effect. All moving pixels move at the same ex...

Lens Flare VFX hero image

Lens Flare VFX

by sisilicon

FREE

This plugin gives you the ability to have lens flare in your 3d projects. And it's procedural too; meaning you don't need to assign actual lens flare textures as long as you have a bright spot in your screen. Just install the addons folder to add it to your project. Find out more here: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin

ShaderConverter hero image

ShaderConverter

by vpgames

FREE

Convert Shaders 3.x to GDShaders 4.x

Starlight hero image

Starlight

by tiffany

FREE

An that renders 100 000 stars in realtime, with low performance cost. It's an alternative to using a skybox, and also may be relevant to anyone making a space game. Features: - Stars are rendered positionally in 3D, allowing you to fly around and see stars go by. - Exact position, luminosity, and temperature of each star can be configured by you. - Physically based light model: Using a Point Spread Function (PSF), rather than a texture that grows or shrinks with distance/brightness. - Based o...

Cel / Toon Shader hero image

Cel / Toon Shader

by davethedev

FREE

This is a demonstration project showcasing the included Cel Shader. See ReadMe for details.

Ultimate Retro Shader Collection hero image

Ultimate Retro Shader Collection

by zorochase

FREE

WARNING: if you're upgrading from any version prior to 1.4.0, you MUST follow the steps outlined in the link below. If you don't, your materials WILL break, and you'll have to fix them all MANUALLY! You only need to follow these steps once -- subsequent versions will not be reorganized again. https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#upgrading-from-v13--to-v14 -- -- -- Ultimate Retro Shader Collection (URSC) brings PlayStation, Sega Saturn or Nintendo 64...

3D Outline hero image

3D Outline

by reisdev

FREE

A simple customizable 3D outline shader.. How to use? Just add the outline.material as next_pass to the material which is suppose to have an outline. For more details and tips check out the Test folder or read the README.md Customizable: - can be enabled and disabled through a simple shader parameter - choose your desired color - adjust the thickness of the outline

Chroma Key Shader hero image

Chroma Key Shader

by yogendramanawat

FREE

This is a shader that implements a chroma key effect. Chroma keying is a technique used to remove a specific color (usually green or blue) from an image or video, making it transparent and allowing other content to show through. The shader provides RGB Comparison options for the chroma key effect.

Outline 3d hero image

Outline 3d

by ualac

FREE

An example that creates single-pixel outlines around selective 3d geometry. This implementation uses viewport rendering to produce an image of geometry added to a specific cull mask layer. This viewport texture is then applied with a shader on a screen filling quad to produce a single pixel-perfect outline. Nodes within the scene are commented with useful information about how the setup works.

Curvature Shader hero image

Curvature Shader

by novemberdev

FREE

This shader adds curvature to any mesh!