Latest Gadgets
Fresh gadgets recently added to the marketplace

Godot Asset Placer
by levinzonr
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

NotificationEngine
by Amose
A simple, flexible addon for godot that implements in-app notifications (cross-platform).

MAdvanced Vehicel System (M.A.V.S)
by Gidan
An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

Scalable Vector Shapes 2D
by svs-2d-mkr
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

2D projected ground shadow
by socram
Generates a ground-projected shadow polygon based on collision points detected by several rays.

Tokebi-Metrics
by tokebimetrics
Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

Simple C# FSM
by Visnicio
A Simple FSM implementation in C# for Godot Games

GDWiiInput
by 20akshay00
A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.
Popular Gadgets
Most downloaded and recommended gadgets from the community

Player2D 2D
by jhonnystene
A terraria-style player object with pre-made collision and gravity. Taken from one of my upcoming games. Control names are: movement_left movement_right movement_jump action

MAdvanced Vehicel System (M.A.V.S)
by Gidan
An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!
CADLikeOrbit_Camera
by twew
A Camera wich behaves like most Cameras in CAD-Softwares. It uses the mouse and lets you Orbit, Zoom and Pan around. Usage: 1. Activate Plugin 2. Add CADLike-Orbit Camera via new Node (Control+A) to the Scene 3. Define InputMap-Actions (Project->Poject Settings->InputMap) example InputMap-Actions: Name: "Zooming", Event: Righ Button Name "Panning", Event: Middle Button Name: "Rotating", Event Left Button --------------------------------------------------------------------- To determine the Fo...
Water Temple Demo
by vicentgj
Demo scene showcasing Godot global illumination, reflections, water refractions, and other rendering features.
NetworkBootstrap
by jonnymind
High level networking is very simple in Godot, but setting up a client/server pair is not so trivial. You need to set up project options and/or command line parsers to decide which instance of your application is the server and which are the clients, and the raw Godot interface doesn't help much with setting run-specific parameters. This Godot plugin adds: * a Project Setting section called Application/Network; * an autoload singleton called `NetworkBootstrap` configuring hosts and client pee...
Material Maker 3D
by rodzilla
Material Maker is a simple procedural textures authororing tool that can be used to describe the textures that define a material by interconnecting basic nodes that generate, transform or combine seamless textures in a graph. The addons directory contains the Material Maker plugin that can import .ptex files created with Material Maker into SpatialMaterials (either with pre-generated textures or textures generated at runtime) you can directly use in your project. The material_maker directory ...

Dialog and Quest System
by miziziziz
Basic Setup for a dialog and quest system, lets you write and store conversations and things that have happened and have them change based on your actions
Gameboy Dot-Matrix Filter
by marcospivetta
A gameboy dot-matrix retro post-processing filter for your games. Enjoy.
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