Latest Gadgets
Fresh gadgets recently added to the marketplace

Godot Asset Placer
by levinzonr
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

NotificationEngine
by Amose
A simple, flexible addon for godot that implements in-app notifications (cross-platform).

MAdvanced Vehicel System (M.A.V.S)
by Gidan
An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

Scalable Vector Shapes 2D
by svs-2d-mkr
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

2D projected ground shadow
by socram
Generates a ground-projected shadow polygon based on collision points detected by several rays.

Tokebi-Metrics
by tokebimetrics
Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

Simple C# FSM
by Visnicio
A Simple FSM implementation in C# for Godot Games

GDWiiInput
by 20akshay00
A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.
Popular Gadgets
Most downloaded and recommended gadgets from the community

Godot Rich Presence
by weslei
Discord Rich Presence for Godot
GodotEnv
by windastella
Godot DotEnv Class A simple implementation of DotEnv. Allow usage of .env file in godot. Also retrieve OS Environment Variable if available. Usage Add `/godotenv/scripts/env.gd` to Autoloader. Retrieve Environment Variable by `var env_var = get_node("/root/env").get("ENV_VAR")`
Advanced Save System
by rdmtt
An advanced save system prototype for Godot 3.1. This save system can be used in rpg games where the player moves from level to level and the game has to keep track of all the changes to those levels. The demo constist of three levels: green < red > blue. You move through them by stepping on the yellow arrows. White circles are rigid bodies, their properties will be saved either when you save to a slot (buttons at the top) OR automatically when moving to another level. Red blocks are enemies,...
Better 3D Path (C#)
by fabianlc
A Path node and editor for those that don't use path follow and want a better editing experience.To use instance a Custom3DPath in your 3D scene and click on it. This is a port of the path editor written in C# with modifications to make path editing easier. Right now the only change is the ability to restrict the axes in which you move the point handles. Shortcut keys(press multiple to combine the effects): Z: Move only on X axis X:Move only on Z axis C:Move only on Y axis
Aseprite Importer
by hectorid
This plugin simply creates/modifies animations in an AnimationPlayer that change the "offset" and "region_rect" properties of a Sprite/Sprite3D node based on the animation tags of a Sprite Sheet JSON data file generated by Aseprite.
2D grid based movement
by iconocatstudio
A 2D grid based movement system based on TileMap node.
Fish shader
by frankiezafe
Shader to animate a fish without armature or blend shapes. This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017. The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined. credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)

Tello Drone Control
by blechaffe
With this Addon you can control your Ryze/ DJI Tello Drone with Godot. It is also possible to read the telemetry with this Node. Because godot does not support h264 there is no video or photo support. But i accept pull request if you want to implement it.
Browse by Category
Find the perfect tools and assets for your Godot project
2D
2D graphics, sprites, and animations
3D
3D models, materials, and effects
Audio
Sound effects, music, and audio tools
FX
Visual effects and particle systems
Game Kits
Complete game templates and kits
Materials
Shaders, textures, and materials
Misc
Utilities and miscellaneous tools
Tools
Development tools and utilities