Latest Gadgets
Fresh gadgets recently added to the marketplace

Godot Asset Placer
by levinzonr
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

NotificationEngine
by Amose
A simple, flexible addon for godot that implements in-app notifications (cross-platform).

MAdvanced Vehicel System (M.A.V.S)
by Gidan
An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

Scalable Vector Shapes 2D
by svs-2d-mkr
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

2D projected ground shadow
by socram
Generates a ground-projected shadow polygon based on collision points detected by several rays.

Tokebi-Metrics
by tokebimetrics
Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

Simple C# FSM
by Visnicio
A Simple FSM implementation in C# for Godot Games

GDWiiInput
by 20akshay00
A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.
Popular Gadgets
Most downloaded and recommended gadgets from the community

gd-gen
by ryu-lidu
Auto-generate C++ code for Godot, like Unreal Engine 5 (UE5) does — but for Godot.
VPainter - Paint vertex colors 3D
by tomanski
Paint vertex color directly in Godot. For a development version with frequent updates and experimental features visit https://github.com/tomankirilov/VPainter/tree/experimental
Cel / Toon Shader
by davethedev
This is a demonstration project showcasing the included Cel Shader. See ReadMe for details.
Melvin's Toon Shader System (C# with .net 7)
by melvin8d
NOTICE: Uses .net 7. Does not use standard lighting, instead uses a custom object to create a light direction. This is intended so that the artists have full control over the light angle like in a lot of anime toon shading applications. Repository has documentation. A toon shader system that comes with a custom light solution, and is based off of various anime toon shading techniques. Basic how to use: Add a CharacterLight object, then add the materials you want to control to the array of Sha...
Godot Navigation Lite 3D
by miloslu
Godot plug&play implementation of detour library. It allows user to build multiple navmeshes from static objects (physics objects) for different agent sizes, it also features fast cached obstacles, and realtime updates on the navigation meshes.
beatplayer
by sftblw
"extends AudioStreamPlayer" for rhythm action games

Flexible Progress Bar
by Lesus
This is a relatively flexible progress bar shader that can be attached as a material in a colorRect and controlled with a simple script. The shader supports various modes such as health bar, rainbow fluid etc.. The shader also allows for custom texture frames so you could quickly create the progress bar you want. The progress bar has customisable colors, fill types, borders and more! This shader was mainly designed for fast prototyping but it could also be good enough for a finished game.
Virtual Analog
by csgames18
With the Virtual Analog you can quickly add analog support to any game for mobile or other touch devices. Rapidly create dynamic analog sticks that appear where you touch, or create static analog sticks as needed. The intention of this tool was to keep the setup simple, with only 2 basic steps to set it up, effectively making overhead development minimal. The Virtual Analog is a scene asset originally created by Jakub Grzesik (www.kivano.net) for Godot V2. It was converted by Mathew Nold.
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