Latest Gadgets
Fresh gadgets recently added to the marketplace

Godot Asset Placer
by levinzonr
Boost your Godot level design workflow with Godot Asset Placer — a free and open-source Godot Engine plugin that lets you easily manage, organize, and place assets into your 3D scenes. Key Features: Fast one-click asset placement in Godot Assets can be organized and filtered with collections In-Editor Update support Open-source & free to use (MIT License) Simple workflow for level design and prototyping

NotificationEngine
by Amose
A simple, flexible addon for godot that implements in-app notifications (cross-platform).

MAdvanced Vehicel System (M.A.V.S)
by Gidan
An Easy to use a very flexible vehicle system for making vehicles in godot which includes settings like Manual/Automatic Gearbox, Nitrous, Tire Puncture, Vehicle body and performance modifications. But also including some additional features like Minimap, Vehicle AI and Traffic System for your game needs!

Scalable Vector Shapes 2D
by svs-2d-mkr
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

2D projected ground shadow
by socram
Generates a ground-projected shadow polygon based on collision points detected by several rays.

Tokebi-Metrics
by tokebimetrics
Imagine having a crystal ball showing exactly how players experience your game - what excites them, frustrates them, and keeps them coming back. Tokebi Metrics gives Godot developers that power. With simple setup, gain deep insights into player behavior and game performance. No guesswork. Turn raw data into smart decisions that level up your game's success while keeping privacy front and center. Your secret weapon for building games players love. Learn more: https://tokebimetrics.com

Simple C# FSM
by Visnicio
A Simple FSM implementation in C# for Godot Games

GDWiiInput
by 20akshay00
A Godot interface for communication with the Wii remote and its accessories, powered by Wiiuse.
Popular Gadgets
Most downloaded and recommended gadgets from the community
ZeroNet
by anoa
Run an embedded instance of ZeroNet inside your Godot games. ZeroNet is an open source, peer-to-peer network which allows for arbitrary file storage and website hosting, as well as user and authentication functionality. Learn more at https://zeronet.io. See usage instructions within the repo: https://github.com/zam-org/godot-zeronet-plugin/blob/master/README.md

DecalCo
by masterj
DecalCO is a shader based solution for the Godot game engine. Decals are a great tool used to add details to a 3d object without having to add more details to its geometry or using really large texture maps. You can use decal to add things like bullet holes, blood splashes, water puddles in your scenes.
Squash the Creeps Assets (Unfinished)
by pygmy
Just wanted a version of squash the creeps that isn't finished without others having to download from GitHub.

Random Tiles Map Generator
by portella0
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion. The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
Anaglyph Camera
by sisilicon
This plugin adds a new camera that creates a 3D anaglyph effect. For the addon itself, install only the silicon.3d.anaglyph folder. For the whole demo, install everything.
Waypoint Map
by vertexarray
This package provides a zoomable, pannable map, with the ability to create waypoints on the map with paths between them.
CADLikeOrbit_Camera
by twew
A Camera wich behaves like most Cameras in CAD-Softwares. It uses the mouse and lets you Orbit, Zoom and Pan around. Usage: 1. Activate Plugin 2. Add CADLike-Orbit Camera via new Node (Control+A) to the Scene 3. Define InputMap-Actions (Project->Poject Settings->InputMap) example InputMap-Actions: Name: "Zooming", Event: Righ Button Name "Panning", Event: Middle Button Name: "Rotating", Event Left Button --------------------------------------------------------------------- To determine the Fo...
ResolutionManagerPlugin
by godotkernel
This plugin will create a button (Resolution) in canvas editor (2D main page) which allow you to manage game test resolutions and switch between them very quickly from predefined lists. Based on Resolution Switcher plugin (https://github.com/vinod8990/godot_plugins/tree/master/Resolution%20Switcher), but this one support godot 3.1. Features: - Choose stretch mode and aspect from predefiend list, added tooltip for each one. - Set base resolution, directly or choosing from a list. (will throw error dialog if any value is zero). - Contain a lists of resolution to choose from (like iphone, ipad, android, basic, most used). - If the resolution list is custom, you can define your own resolution. Any custom resolution can be set as a base or test resolution. (will throw error dialog if any value is zero).
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