2D

YATI (Yet Another Tiled Importer) for Godot 4 2D
by kiamo
This is an addon for the Godot Engine for importing files (.tmx, .tmj) created by the Tiled Map Editor (http://mapeditor.org). Most if not all Tiled features are supported: - all kinds of layers - all kinds of objects - all map orientations - visibility, opacity, tint, offsets, probability - tile flips & rotation, collisions, animations, custom data - parallaxes - templates - custom properties By setting class entry / custom properties on tiled objects the scene created by the importer can be...

Animated Box Container
by halyulx
This plugin will animate layout direction change in container. Both C# and GDScript are available. Provided version is v1.2 and uses C#. This can be integrated with Animated Panel Container to achieve scaling animation. Please refer to README.md in our repo for demo video.

2D Platformer Pathfinding Tool
by lestavol
This 2D Platformer Pathfinding project provides a rudimentary algorithm to create a pathfinding behavior to a Player character and and enemy character using the built-in A* Graph node in Godot. It is converted and improved from the tutorial series Godot 4.x Advanced 2D Platformer Path Finding written in C# by the YouTube channel TheSolarString into GDScript 4.4.1 using the new TileMapLayer node (instead of the deprecated TileMap node in previous versions). For more information, visit the itch...

Complex Shape Creation
by 9thazure
An addon for the Godot Engine which adds several functions for creating and modifying shapes, and a few nodes that uses those functions for creating visuals or for creating collision shapes. These functions and nodes are written in GDScript to make them universally compatible. They are exposed to C# via wrapper classes in the `ComplexShapeCreation` namespace. --- Nodes --- Currently, there are 4 nodes: - RegularPolygon2D < 'Polygon2D' - General purpose node for drawing shapes. - SimplePolygon...

Marker2D 2D
by emzyshmemzy
This Tool Allow a Vector2 field to be marked as a Marker2D in C# in order to visualize it in the scene in relation to it's node.

GD Context Menu
by schimiongames
Godot Context Menu is a lightweight, flexible, and easy-to-use context menu plugin for Godot 4.4.1, written in C# — designed to bring native right-click context menus to your Godot projects, whether games, tools, or custom editors.

Controller Icons (C#)
by jembawls
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. C# Port of https://godotengine.org/asset-library/asset/2565 * This version requires Godot .NET 4.1.2 minimum.

Flexible Progress Bar
by Lesus
This is a relatively flexible progress bar shader that can be attached as a material in a colorRect and controlled with a simple script. The shader supports various modes such as health bar, rainbow fluid etc.. The shader also allows for custom texture frames so you could quickly create the progress bar you want. The progress bar has customisable colors, fill types, borders and more! This shader was mainly designed for fast prototyping but it could also be good enough for a finished game.

2D projected ground shadow
by socram
Generates a ground-projected shadow polygon based on collision points detected by several rays.

Scalable Vector Shapes 2D
by svs-2d-mkr
Scalable Vector Shapes 2D lets you do 3 things: - Draw seamless vector shapes using a Path Editor inspired by the awesome Inkscape - Animate curves of your vector shapes (useful for faces, whips, dents in cans) - Import .svg files as seamless vector shapes in stead of as raster images

Brenny's GameManager
by brennydoogles
This project aims to create a loosely coupled game manager for managing scene and menu transitions for 2D Godot games.

Splatter Effect 2D
by jang
Cool splatter effect for 2d TileMaps.