
Publisher
aaronfranke
Measuring Tape (2D and 3D)
A tool for measuring things in Godot, using the positions of the measurement node and its parent node. These measurement types are supported: * Length * Area * Perimeter * Volume * Surface area These unit types are supported: * Meters * Millimeters * Centimeters * Kilometers * Hammer units (the Source engine's units). * Inches * Feet * Feet and inches * Yards * Miles * Light seconds * Light nanoseconds * Hectares (area) * Acres (area) * Liters (volume) * Gallons (volume) With 2D, you can set ...
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Godot Measuring Tape
A tool for measuring things in Godot, using the positions of the measurement node and its parent node.
Check out this tool on the Godot Asset Library: https://godotengine.org/asset-library/asset/818
These measurement types are supported:
- Length
- Area
- Perimeter
- Volume
- Surface area
These unit types are supported:
- Meters
- Millimeters
- Centimeters
- Kilometers
- Hammer units (the Source engine's units).
- Inches
- Feet
- Feet and inches
- Yards
- Miles
- Light seconds
- Light nanoseconds
- Hectares (area)
- Acres (area)
- Liters (volume)
- Gallons (volume)
With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.