Particles2D+ screenshot 1
A

Publisher

acbgamez

Particles2D+

Tools
Particles2D Signal Emission Randomness Lifecycle GDScript Effects Workflow

Simple Class that creates a "particles_cycle_finished" signal to eliminate needing to add timers to all of your particle nodes. This is emitted when your particles' lifetime expires and accounts for preprocessing and randomness. Please report any bugs by opening an issue on GitHub. Also adds a one_shot_start property that will tell the particle to emit only once when it is instanced. This is exactly the same as setting one_shot = true and then emitting = true in the _ready() function, but all...

Particles2D_Plus Particles2D+_AssetLibIcon

DESCRIPTION

Simple Class that creates a "particles_cycle_finished" signal to eliminate needing to add timers to all of your particle nodes. This is emitted when the your particles' lifetime expires and accounts for preprocessing and randomness. Please report any bugs by opening an Issue on GitHub.

TWO WAYS TO USE

  1. Create a Particles2D node (or use an existing one), add a script, change extends Particles2D to extends Particles2D_Plus.
  2. Click the built in "Create New Node" button (CMD+A) and search for the "Particles2D_Plus" node, add it to your scene as you would normally.

PLUG

ACB_Gamez YouTube Channel