
Publisher
asperthedog
SFMGraph
A tool that lets you create State Machines for your nodes that combines the flexibility of code with the ease of visual graphs. Define States through code by defining output events and functions on enter, exit and frame events using the familiar and polished method shared in the community and use them in a GraphEdit UI with custom coloring and inspector-like fields for variables.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
GodotStateGraphs
A state machine plugin for Godot.
All relevant classes that should be accessed by the user are documented inside the Godot Editor itself.
For an overview on how the plugin works, go here