Godot Awesome Debug Print
A

Publisher

austindoss

Godot Awesome Debug Print

Tools
Debug Print Logging Development Information Singleton GDScript Context

Inspired by https://github.com/gruns/icecream Better debug information using ad.p(arg) rather than print(arg) Awesome Debug returns the input argument so it can be dropped into existing code without issue.

Godot-Awesome-Debug-Print

Inspired by https://github.com/gruns/icecream

Better debug information using ad.p(arg) rather than print(arg)

Provides the context surrounding your awesome debug print statements to make debug and cleanup easier

Unix timestamp, type information, value, stack information, line number

Awesome Debug returns the input argument so it can be wrapped around existing code without issue

Installation

Godot Awesome Debug Print needs to be enabled as a singleton with name "ad"

Image of project settings autoload configuration

Use

Debug print with ad.p(arg)

var myString = "Hello World"
ad.p(myString)

1635267189| string| : Hello World _ready 39 res://Player/player.gd


Add a description to your debug print with ad.d(description, arg)

var myNumber = 10
ad.d("very important number", myNumber)

1635267628| int| very important number: 10 _ready 39 res://Player/player.gd

Performance

Turn off each debug print with ad.off(arg) or ad.off_d(description, arg)

Enable and disable chunks of debug prints with ad.enable() and ad.disable()

Awesome Debug continues to return arguments when disabled or off