Godot Super Wakatime screenshot 1
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Publisher

bartoszb

Godot Super Wakatime

Tools
Time Tracking Productivity Metrics Workflow Development Community Integration

Tool to measure time spent in loved by many people game engine - Godot Officially approved to use in High Seas event created by Hack Club

Contributors Forks Stargazers Issues MIT License

 Godot Super Wakatime 

    Tool to measure time spent in loved by many people game engine - Godot
    
    Officially approved to use in High Seas event created by Hack Club

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Table of Contents

        About The Project
        
            Built Using

        Getting Started
        
            Installation

    Usage
    License

About The Project

Product Screenshot

This tool can successfully measure time spent building your games or apps in Godot.

Here's why:

  • It differentiates between switching a scene and script
  • It counts key presses as coding and mouse clicks as building scene
  • Changing scene structure results in a heartbeat sent
  • It correctly detects OS, machine name, language, editor, files
  • It can detect your cursor line and position
  • Time is split between: Building, Coding, Testing
  • In the future it will also detect testing your projects

It works on both Linux and Windows, it wasn't tested on macOS yet

You can also see your time spent in the editor itself: [Time in editor]

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Built Using

I used the Ouch! CLI tool for decompression of files This project was built using one simple, yet powerful language. It required a lot of workarounds, but it was a pleasure to use it

  • GDScript
  • Ouch!

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Getting Started

How to install and use this software? It's easy!

Installation

You can either download it from the Godot Asset Library. Or you can manually install it, here's how to do it!

  1. Clone the repository
    git clone https://github.com/BudzioT/Godot_Super-Wakatime.git
    
  2. Go into your project
  3. Insert the entire ./addons folder into your project res:// directory

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Usage

Don't know how to use this plugin? Here are the steps:

  1. Turn on the plugin in your plugins. In your Project -> Project Settings -> Plugins -> Click the Enable checkbox near this plugin
  2. If prompted for API key, provide it from Wakatime website
  3. if there is an issue with it, please manually create ~/.wakatime.cfg file with these contents:
    [settings]
    api_key=xxxx
    
    Where xxxx is your api key

If you are coming from High Seas used this: sh [settings] api_url = https://waka.hackclub.com/api api_key=xxxx 4. Wakatime CLI should have been installed automatically along with Ouch! Decompression library 5. Work on your project! You should see your results on either Wakatime or Hackatime! 6. You can also see your time at the bottom panel

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License

Distributed under the MIT License. See LICENSE for more information.

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