
Publisher
bbmercy
EditorScriptManager
Aggregates your projects' EditorScripts into a list, and runs their _run() functions when selected.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
https://github.com/user-attachments/assets/de2ba0c2-13ab-44b7-b784-86f7bcbee9d6
A very simple addon. Adds a small "Run" Button to the Toolbar.
When selected, the addon searches through your projects' directories,
and displays any EditorScripts in a PopupMenu.
From there, selecting any of the options will run the corresponding
EditorScript's _run() function.
Obviates the need to manually navigate and open an EditorScript,
then call File->Run, one-at-a-time.