Sprite Editor 2D
E

Publisher

ericlr1

Sprite Editor 2D

2D
Sprite Drawing 2D Optimization Pipeline Performance Shapes File

This project develops a free and open source sprite editor tool for Godot, helping small studios to optimise their pipeline and reduce time. Since indies lack the resources for deep optimisations, this tool improves key processes. In the long term, the goal is for the community to adopt it and for it to be natively integrated into Godot.

TFG Sprite Editor for Godot

This project develops a free and open source tool for Godot, helping small studios to optimise their pipeline and reduce time. Since indies lack the resources for deep optimisations, this tool improves key processes. In the long term, the goal is for the community to adopt it and for it to be natively integrated into Godot.

Features

Core Drawing Tools

  • Pencil, Brush, Eraser with adjustable sizes

  • Paint Bucket flood-fill powered by efficient BFS/DFS algorithms

  • Color Wheel (RGBA, HSV, hex) & Eyedropper for precise sampling

File Management

  • “Save” directly within Godot

  • Support for PNG export (configurable quality settings)

Basic Shapes & Navigation

  • Draw ellipses and rectangles

  • Smooth zoom & panning for large canvases

Stability & Performance

  • Optimized drawing loop for minimal lag

  • Initial bug fixes and resilience against common edge cases

🪛 Testers

Many thanks to all the beta testers who helped in the early stages of the project:

  • gfullstop
  • ValeraDX
  • Dry-Blackberry-13