
E
Publisher
error27
BitText
Tools
BitmapFont Spritesheet Characters Kerning Font Graphics PNG UI
This plugin allows you to create a BitmapFont from an image file. Settings do not save, as these are just abstractions from the settings used on the font resource. Check the README.md file for instructions to use the plugin.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
BitText
A small Godot plugin to make it easy to turn a PNG into a BitmapFont.
How to Use:
- Open the BitText panel on the bottom dock
- Click the "Load BitmapFont" or "New BitmapFont" button
- If there is no spritesheet added (indicated by a preview on the right), add one with the "Load Spritesheet" button
- Input the amount of characters horizontally and vertically there are on the spritesheet into the "H Characters" and "V Characters" fields (similar to configuring a spritesheet on a Sprite node)
- Add ranges of characters. These are the different sets of characters in your spritesheet. These are calculated in order of the Unicode table, so make sure your spritesheet is in that order.
- Add kerning values to modify spacing between sets of letters. This is specifically the spacing between letters when the characters are in the order the kerning pair is in. Kerning between "W" and "M" is separate from kerning between "M" and "W".
- Press the save button in the upper right corner to save your font to your project file system. If you save it to a pre-existing resource, reload your project files (Godot bug, not a plugin bug).