
Publisher
godotengine
Multi-channel Signed Distance Field Font Demo
This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The "multi-channel" part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts. Language: GDScript Renderer: Compatibility
Godot demo projects
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- The
master
branch is compatible with Godot'smaster
development branch (next 4.x release). - The
3.x
branch is compatible with Godot's3.x
development branch (next 3.x release). - The other branches are compatible with the matching stable versions of Godot:
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Useful links
License
Those demos are distributed under the terms of the MIT license, as described in the LICENSE.md file.