Multi-channel Signed Distance Field Font Demo screenshot 1
G

Publisher

godotengine

Multi-channel Signed Distance Field Font Demo

Game Kits
Font Text Rendering MSDF Demo GDScript Compatibility Visual

This is a demo of Multi-channel Signed Distance Field fonts in Godot. The technique used allows the text to remain clear under arbitrary zooms and rotations. The "multi-channel" part refers to the font texture being generated in a way that allows for higher precision when rendering the font. This allows MSDF fonts to be more readable at small font sizes compared to single-channel signed distance field fonts. Language: GDScript Renderer: Compatibility

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