
Publisher
hugo4it
CheatCoder
Add cheat codes to your game with a few simple clicks. Features: - Infinitely long cheat codes. - Supported keys: A-Z/0-9/Arrows/Shift/Enter/Escape/Backspace/Space. - Automatic timeout. - Cheat codes are resources, so they can be shared & reused. Full README.md including tutorial can be found here: https://github.com/Hugo4IT/CheatCoder See CheatCoder in action here: https://hugo4it.com/files/CheatCoderDemo/
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
CheatCoder
Add cheat codes to your game with just a few clicks
Installation
Automatic
WARNING: This method is not yet available, as it is not yet approved for the asset library.
- Search "CheatCoder" in the Asset Library
- Click Download, then install
- In
Project Settings
>Plugins
setCheatCoder
toEnabled
Manual
- Copy the
CheatCoder
folder (insideaddons
) and paste it in your project'saddons
folder (folder must be named exactlyaddons
, otherwise godot wont detect it) - Enable the addon inside Project > Project Settings > Plugins > Click
Enable
for the CheatCoder plugin
Usage
Creating a cheat code
Cheat codes are just resources, which means they are stored in the filesystem. To create one, just add a resource of type CheatCode:
Double-clicking it in the inspector reveals a single property: "entries". This is a list of keys that will need to be pressed in the correct order to activate the cheat code.
Now set how many buttons it will contain:
And fill it with whatever you want:
Listening for the cheat code
Now that you've created a cheat code, it's time to use it. A CheatCodeListener
node checks for player input matching the cheat code, and will emit a signal when it's a match. So, add a CheatCodeListener
node:
The node has some values you can tweak, here is a brief overview:
Name | Description | Default |
---|---|---|
allow_mistakes |
If this is checked, the listener will ignore keys that don't match the cheat code | false |
has_timeout |
If no matching key is pressed within [timeout_delay ] seconds, it will start over |
true |
timeout_delay |
See description for has_timeout |
2.0 |
disabled |
This explains itself... | false |
repeat |
When false , the cheat code can only be activated once. |
false |
code |
Put your CheatCode in here | null |
Now add the cheat code you just created:
You can now connect these signals to whatever function you please:
Name | Use | Signature |
---|---|---|
cheat_activated |
Fired when the full cheat code was executed | func name() -> void |
cheat_progress |
Fires when the correct key is pressed. Also fires progress = 0 when a wrong key is pressed |
func name(progress: int) -> void |
Demo
To see CheatCoder in action, click here