
Publisher
iceflower
Git SHA Project Setting
Previously named Metadata. Adds the project setting application/config/git_sha, which contains the current Git SHA. This one is automatically set and updated when you run any scene or on exporting the project. The git_sha will not be kept in project.godot to not clutter any version control system. It will be removed from the settings on closing the Godot Editor. For more see https://kenyoni-software.github.io/godot-addons/addons/git_sha_project_setting/.
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Godot Addons
Download here.
You can find a documentation with examples and detailed information here.
License
[!NOTE]
Godot 4.3. or lower
When you import a plugin or open a Godot project for the first time, you may encounter errors due to plugin behavior. This occurs because most plugins rely on preload functionality, which cannot load assets during the initial import. To resolve this issue and ensure proper functionality, simply reload the project. Once reloaded, the errors will disappear.
Addons
- AspectRatioResizeContainer
Extension ofAspectRatioContainer
to update it's own size. - Custom Theme Overrides
Utility to provide custom theme overrides for any node. - Git SHA Project Setting
Add Git SHA as project setting. - Hide Private Properties
Hide private properties of instantiated child scenes. - Icon Explorer
Browse different icons and save them. - License Manager
Manage license and copyright for third party graphics, software or libraries. - Logging
Simple logger. - Plugin Reloader
Enable or disable plugins from within the editor main screen. - POT Generation
POT generation with files, directories and filters. - QR Code
QRCodeRect and QR Code generation. - Remove Orphan UID
Remove orphan UIDs from the project. - TextureButtonColored
Extension ofTextureButton
with color options.