
Publisher
jlsgangwisch
PointCloud 3D
This tool creates CPUParticles3D point clouds from mesh resources. Volumetric video is possible using .xyz frames.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
CPUPointCloud3D
A Godot 4 plugin for creating static point clouds from mesh files.
Note: Saving assets and scenes as binary (.mesh or .res instead of .tres / .scn instead of .tscn) will speed up your workflow. To use:
Enable the plugin:
Load a 3D object as a .glb. Ideally this will have Vertex, Color, and Normal information.
Make the mesh unique and save. Recommend saving as "MyMeshName.mesh"
- Add a CPUPointCloud3D node
- Load your mesh
- Adjust Amount, MeshPointSize and any other particle properties to taste.
Godot version support
This plugin was created using Godot 4.0. The same method would work in Godot 3, but you would need to rewrite the script.