Publisher
lucajunge
Orbit Controls 3D
This plugin adds Orbit Controls to the Godot Game Engine. Based on the Orbit Controls of three.js.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.

This plugin adds Orbit Controls to the Godot Game Engine.
Based on the Orbit Controls of three.js
Live Demo (Godot 4.0+)
Test the live demo and features at https://lucajunge.github.io/godot_orbit_controls/build/index.html
Features
- Rotation, Panning, Dolly Zoom
- Enabling and Disabling the controls - useful for cutscenes or transitions
- Specifying the target to rotate around
- Setting Minimum and Maximum Distance for zooming
- Setting Horizontal and Vertical Limits for rotation
- Enabling and Disabling Zooming, Rotation, Panning and Damping individually
- Setting speeds for rotation, zooming and panning
Installation
Asset Library
The plugin is available in the Asset Library for Godot 4.
Search for Orbit Controls in the Asset Library and click on Download. After it finished downloading, click Install on the newly opened window.
Dont forget to enable the plugin in the Project Settings > Plugins > Orbit Controls > ☑ Enable.
Manual Installation
- Clone the repository
git clone https://github.com/LucaJunge/godot-orbit-controls.git
Copy the
addons/orbit-controlsto youraddonsfolder in your project.Enable the plugin in the
Project Settings > Plugins > Orbit Controls > ☑ Enable.
Usage
Adding the Orbit Controls to the scene
You can add the
OrbitControls as a new node to your scene.
An example scene coud look like this:

Configuration
Take a look at the inspector for possible configuration options.
In the Camera slot, click Assign to select your camera from the current scene tree. This will be the camera that moves around in your scene.
You can also set a Vector3 as the Target which the camera will orbit:
