OBJ Origin/Pivot Tool 3D screenshot 1
M

Publisher

myles

OBJ Origin/Pivot Tool 3D

3D
OBJ Pivot Origin 3D Mesh Correction Adjustment Importer

A Godot 4 Editor plugin to move the origin/pivot point of .obj files

OBJ Origin/Pivot Tool

A Godot 4 plugin that lets you correct the origin/pivot point of a .obj file inside of the Godot Editor.


Features

  • Adjust .obj File Origin Point Easily: One click correction of the origin point of a .obj file to place the origin either center mass or center bottom of the mesh

Installation

  1. Download or Clone this repository:
    https://github.com/RedPlanetGames/Godot-OBJ-Origin-Tool.git
    
  2. Copy the addons/obj_origin_tool folder into your Godot project directory.
  3. Open your project in Godot.
  4. Go to Project > Project Settings > Plugins.
  5. Enable the OBJ Origin/Pivot Tool plugin.

Usage

  1. Select an OBJ Model: Choose the OBJ model whose origin you want to adjust
  2. Use the Dock or Project -> Tools menu: The tool will appear as a dock tab in the same panel as the Scene and Import tabs.  It also can be found in Project -> Tools
  3. Apply: Select which origin point you want for your model

Visual Example

1. Problem: Bad Origin

Bad Origin

2. Solution: Adjust the Origin

Adjust the Origin

3. Result: Correct Origin

Correct Origin


License

This project is licensed under the MIT License. See LICENSE.md for more details.


Contact

For updates and inquiries, connect with me on Bluesky:

Acknowledgments

  • Godot Engine for being awesome.