
O
Publisher
opyate
UberPath2D 2D
2D
Path2D Smoothing Rect2D Movement Follow 2D
A Path2D with smoothing, and utilities for restricting it to any Rect2D
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
godot-uberpath2d
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A Path2D with smoothing, and utilities for restricting it to any Rect2
Now on the official asset library.
Demo

Usage
Create a new node of type UberPath2D
Draw a path.
Check Smooth in the editor properties to smooth the path.
In code, restrict your path to a rect like so:
@onready var path: Path2D = $UberPath2D
@onready var sprite: Sprite = $my_sprite
var rect2: Rect2 = Rect2(0, 0, 500, 500)
var path_follow_2d: PathFollow2D = UberPath2D.get_bounded_path_follow_2d(
self, # or some other container to parent to
sprite.get_path(), # the sprite you want to move along the path
path.normalized_points,
rect2,
UberPath2D.BOTTOM_LEFT, # or some other corner, BOTTOM_LEFT is the default.
)
# tween it!
await create_tween()\
.tween_property(path_follow_2d, "progress_ratio", 1.0, 3.5).finished
Credit
Made by Juan Uys
SmoothPath original Godot 3 code by Dlean Jeans