
Publisher
robotnik
CharacterCamera3D
This Node is a plug and play option for third person characters and allows follwing the character, keeping it in screen and snap to plattforms while keeping the camera out of obstacles with a SpringArm3D # Changelog 1.0.1 - Fixed issues with manual rotation around the character - Now centers the camera when moving in any direction (fixed an issue with camera clipping through obstacles) 1.0.2 - Fixed Owner can be null and is_inside_tree error - Fixed auto rotation bug, sometimes camera just st...
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CharacterCamera3D Node for Godot 4.x
Description
Third Person Character Camera for free orbit around a CharacterBody3D. It handles the following and keeps the character in screen.
Following over slopes
Snapping to new plattforms
Normal collision behavior with a SpringArm3D
Setup
- Download the addon via the AssetLib or just download and paste the addon folder into your project
- Enable the Plugin in your Project Settings
Usage
Just add the CharacterCamera3D Node as a child node of your Character and drag its Y-Posititon above the characters head. (Or where you want your camera focus to be)
:warning: The character must be of type CharacterBody3D.