
Publisher
rytelier
AutoMat plugin - automatically create and assign
Plugin that allows to automatically assign materials to selected mesh files and create materials from selected textures, with automatic shader parameter assign.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
AutoMat for Godot 4 - asset import automation and batch process
Plugin for automating tedious parts of asset importing.
- Automatically find materials in the project and assign them to imported meshes
Automates the tedious steps of editing the imported mesh to assign materials, now you can just press one button and it will automatically find materials with matching name.

- Create materials from selected textures
Will create materials out of selected texture and automatically find textures starting with same name for additional shader params

- Export mesh's animation clips with custom tracks enabled
Automatically enables animation clip editing on every clip of imported mesh's animation player and puts them in a subfolder
Usage
Enable the AutoMat plugin in project settings. The plugin panel will appear in upper-left dock, under AutoMat tab. Select desired items in the FileSystem and use AutoMat commands on them.