
Publisher
sybiote
Godot 3D mesh slicing
Node allowing for real-time cutting of mesh, implemented in GDScript supports rigid bodies , repeated cutting , cross section materials
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
Godot-Mesh-slicer
scripts to cut mesh / rigid bodies in godot at runtime implemented in GDscript
showcase : https://www.youtube.com/watch?v=ynZVK_XyaRc.
play the demo scene to destroy the cube

Use
Once you download/copy the slicer file into your project.
There will a new node under rigid body called , sliceable.
The sliceable node needs a mesh instance with mesh
and a empty collision shape under it to function.
Provide a cutting plane to the cut_object function (in world space).
This will cut the rigid body into two rigidbodies.
added cross section materials
Bugs
bit of texture / UV distortion on the newly generated vertices