
Publisher
victoralm
3D GridMap and non GridMap Navmesh
Composed by two maps: World -> a GridMap based. World2 -> a non GridMap based.
Both with working NPCs AI that can reach to random targets across the map using the Navmesh. The NPCs are using "move_and_slide()" builtin function.
Also, there is an example of an First Person Player Character, with self and camera movimentation.
This plugin has been mirrored from the Godot Asset Library.
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Godot pathfollow test
My attempt to create, with Godot 3.1, living NPCs that can walk around the map.
Scenes
World.tscn
A GridMap based scene. The NPCs initial walking feature is working.

World2.tscn
A non GridMap based scene. The NPCs initial walking feature is working.
