
Publisher
ydeltastar
SceneTexture - Scene Thumbnail and Icon Generation
A texture that uses a 3D scene to draw itself. Generate icons and thumbnails directly from a scene and use them anywhere that accepts a regular texture resource.
This plugin has been mirrored from the Godot Asset Library.
The plugin author is in no way affiliated with Gadget.
If you are the author of this plugin and would like this mirror removed, please contact support@gadgetgodot.com.
SceneTexture - Icon/Thumbnail Generation
A texture that uses a 3D scene to render itself. Generate icons and thumbnails directly from a scene and use them anywhere that accepts a regular texture resource.
Features
- Use anywhere that takes a regular texture like buttons and materials. It is just an extension of
Texture2D
. - Real-time preview in the inspector and editor.
- Can bake at runtime so it doesn't need to store pixel data in the resource file (great for version control).
- Supports advanced rendering features like global illumination by defining a custom
Environment
.
Installation and How to Use
- Automatic: Install it from the Godot Asset Library in the
AssetLib
tab in the Godot editor. - Manual: Download the source code and copy the
addons
folder into your project folder.
Make sure the plugin is activated in Project > Project Setting > Plugins
.
Create a new SceneTexture
resource anywhere that takes a Texture2D
, like a button icon. Set the scene to render and configure.
License
Create by ydeltastar - MIT License.
Assets in the demo by Kenney (Nature Kit) - Creative Commons CC0.