3D

CustomPathGizmo
by hiiamwilliam
This addon adds a three axis translation gizmo for Path Nodes and a few other things, such as the ability to set point tilt in editor and snapping to colliders.

TrailMesh 3D
by tcmug
TrailMesh allows you to add 3D trails via an emitter, have the shape defined by a curve and colored with a gradient.

NAP Map Generator 3D
by napsoftworks
NAP Map Generator addon useful for fast and easy (mini)map generation. The addon scans your game's 3D world and generates a top-down image of it, so you can use it in your game's map view or minimap radar.

GoldGdt Legacy 3D
by ratmarrow
The GoldGdt Character Controller provides GoldSrc-like movement to Godot 4 using the CharacterBody3D system. This version of the add-on exists as a bridge for existing GoldGdt users to port to the new version, which will simply be named "GoldGdt."

Debug draw c#
by bigburden
Quick and easy drawing of shapes, text and physics queries.

Portals 3D 3D
by struhyxd
Implementation of seamless 3D Portals, packaged as a plugin and ready to be used in your project! IMPORTANT: Recursive portals are not supported due to Godot's rendering limitations.

Extra Snaps
by arsith
Adds extra snapping functionalities for Node3D objects. Allows Node3D objects to snap to physics bodies or CSG objects with collision. - Select a Node3D object that you want to move, - While pressing Ctrl / Cmd + W, move your cursor along a surface to snap the selected object to the surface, - Release Ctrl / Cmd + W to confirm.

Node Distance Tool 3D
by nuncaaglutinar
The Node Distance Tool is an addon for Godot Engine that allows users to select two 3D nodes and measure the distance between them. It creates a line connecting the nodes and displays the measured distance in the scene. This addon is useful for developers who need to measure distances between objects during game or simulation development in Godot.

MultiLayer GridMap 3D
by williambt
This is a custom node that instantiates multiple gridmaps to serve as a multi-layered gridmap. Comes with a configuration menu for the layers, where they can be hidden in game and/or used as properties. When exporting the project the non-resource file types "*.mlgmap" and "*.mlgmc" must be specified.

Panel3D 3D
by zodiepupper
Load any scene into a flat panel in 3D. Useful for easily making UI in 3D. To use, just create a Panel3D and set the scene to load. To interact with the panels you need to use a raycast that sends the correct data to the panel. If you have any issues, my email is [email protected], or you can find zodiepupper in the Godot Discord server. This plugin is designed with simulated environments in mind, which means you will need to do some work to integrate it into whatever interaction methods your...

Purely-Ambient 3D
by clipitcoward
Purely Ambience is a dynamic audio plugin for Godot that automatically adjusts ambient sound levels based on player proximity. With built-in priority controls, optional muting of non-critical sources, and in-editor debug visualization, it gives you straightforward, responsive soundscapes to boost immersion in your game.

M Terrain plugin 3D
by mohsenph69
This will allow you to create massive terrain, for open world games. This plugin is written in c++ in GDExtension Terrain is divided into different region and the height map texture for region far away from terrain has lower resolution so take less space in VRAM This also support grass system which you can use that for grass, or rock, Also grass system support collision which let you to create massive forest of tree with collision really fast (Grass is also Paintable) You can also bake naviga...