All Gadgets

MiniScript C#
by raiyni
Provides an easy to use node for integrating MiniScript into your project. Versions: 1.2.0 - Support all keywords in highlighter 1.1 - Add code highlighter 1.0 - Release

Godot ConsoleCapture (C#)
by alia5
Provides a ConsoleListener-Node that allows you to listen to the output of StdOut and StdErr. Additionally provides static helper methods to force-show a console window on Windows

NV Script Editor
by naiive
extend Script Editor features

NV File System
by naiive
Allow Editor File System to dock at the bottom panel, similar to the layout found in Unreal Engine / Unity, with Menu & Shortcuts to Switch & show/hide the File System. - Use Shortcut `Alt + S` to toggle the dock location and `Control + Space` to show / hide the file system when docked on the bottom. - Or simply click/press FileSystem Split Mode button. - The Shortcut menu is available in : Projects > Tools > File System > Switch File System Dock - to customize the shortcut, you can modify th...

Character generator importer tool
by bananaholograma
This is an unofficial tool that can be used as a plugin in Godot to speed up the process of creating animations for the character generator included in this asset https://limezu.itch.io/moderninteriors. There is no examples of spritesheet as it is a paid tool but the process is very simple I promise

Date Time Addon
by aendryr
This plugin will add a "TimeEdit" node that allows you to easily select Time. It should work with mobile too.

Controller Icons
by rsubtil
Provides icons for all major controllers and keyboard/mouse actions, with an automatic icon remapping system. * This version requires Godot 4.1.2 minimum.

Voxel-Core 3D
by clarkthylord
Voxel plugin built with GDScript that offers various voxel features, utilities and fully fledged in-engine editors. Making it easy to create, import and edit voxel content anywhere Godot runs right out of the box, both in-engine and in-game. It is designed to be easily extended, allowing you to quickly create the voxel content you want, such as: characters, creatures, props, maps and more.

EZStorage
by mashumafi
Easily store/fetch data using key-value storage. EZStorage * A low-level key-value storage using the file system. * Store/Fetch anything that would work with var2str. * Replication logic can prevent corrupted files. EZCache * An efficient in-memory cache that only loads files once. * Includes events for receiving updates when values change.
Godot Version Updater Plugin
by christinecdev
This is a tool designed to help update Godot to the latest version within the editor. This plugin eliminates the need to manually download, extract, and open up the newest version of Godot from the Godot website. Upgrade your Godot version for Windows, Linux, MacOS, and Android from within the Editor.

TileMapsChef 2D
by pardok
Plugin to add some functionality to TileMaps Currently only functionality it adds is an option to bake TileMaps into your NavigationRegion2D. Usage - Baking NavigationPolygon from multiple layers of TileMap(s) This solves issue with Godot's 4.2 baking of tilemaps. If any of you colliders not on Layer0 of TileMap, they will be ignored. This tool scraps all tiles from all the layers (both tile layers and physics layers) and merges as obstructions. Select NavigationRegion2D first, then hold Ctrl...

Nothke Spin Blur 3D
by paperjack
A simple implementation of Nothke's spin blur in Godot.