All Gadgets
Dynamic Catenary
by donitzo
A dynamic catenary node and shader for Godot engine (for hanging chains, ropes etc.). "In physics and geometry, a catenary is the curve that an idealized hanging chain or cable assumes under its own weight when supported only at its ends in a uniform gravitational field" - Wiki The idea came from an excellent tutorial by Alan Zucconi, in which he describes the math behind catenaries. I used these formulas plus some original ideas to implement a new catenary node type in Godot.

Arrow3D
by ys
A 3D gizmo to make a simple arrow.
vim-motion
by wovrik
wovri's upload of Josh N godot-vim project.
TileMapDual dev 2D
by pablogila
DO NOT DOWNLOAD YET. This Asset Library version is under testing. Before submitting an issue, please test with the version from the GitHub repo: https://github.com/pablogila/TileMapDual A simple, automatic and straightforward custom TileMapLayer node that provides a real time dual-grid tileset system for Godot, for all kinds of grids. This dual-grid system reduces the number of tiles required from 47 to just 15, rocketing your dev journey!

PGodot 3D
by msunyerdev
PGodot is a free and open-source procedural generation plugin for the Godot Engine. It enables developers to create dynamic 3D environments using noise-based techniques, directly from the editor or at runtime. This tool was developed with indie studios and solo devs in mind, offering procedural power without the complexity or price of commercial alternatives.
Extend
by hoontee
Adds six directional handles for scaling Spatials. Define applicable classes in extend.gd. Hold CONTROL for Snap and SHIFT for Scale All. Change snap increment and keyboard shortcuts in ExtendGizmo.gd.
Decembrist Plugin for C#
by decembristorg
Utils for godot development (DI) Dependency Injection for Godot Event driven development Lan events Utility classes for Buttons, Controls, Vectors etc. Documentation site: https://godotplugin.decembrist.org

Godot Chess Engine in pure gdscript
by atrus
This is a complete, rules correct, chess engine written in pure gdscript. Handles all those tricky edge cases, such as castling, promotions, en passant and pins. This is *not* a chess AI. It doesn't play chess at any level, but keeps track of the board and ensures only legal moves are used, and are able to ask for all available legal moves. AGPL License. If you are unwilling to contribute the code for your game, an inexpensive ($5) paid license is available.
Simple Calculator
by wewnumam
This is a calculator
IconTexture
by ninstar
A texture that draws an icon of a Theme resource.

vest
by elementbound
A unit testing library for Godot. * Define tests with test methods or programmatically with `define()` * Parameterized tests to conveniently define multiple tests * Mock classes dynamically, for simpler unit testing * Run benchmarks, to find the best performing implementations * Generate reports in TAP format, to integrate with other test harnesses * In-editor UI for convenient testing * Support for running in CI
Dialogue Label
by nightglider
This is a simple RichTextLabel extension for displaying dialogues. Custom tags: [spd 1.5] - change text speed to 1.5 symbols/frame [inst 5] - instantly display next 5 symbols [snd 0] - choose first sound bite in sound bite list [wait 60] - delay for 60 frames Example: [color=gray][inst 13]!!!warning!!![/color] [spd 1.5][snd 0]fast text with... [wait 60]sound bite 0 [spd 0.1][snd -1]slow text without sound bite