All Gadgets

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Mirror3D hero image

Mirror3D

by joyless

FREE

A customizable 3D mirror for Godot 4. The mirror uses a SubViewport and a moving Camera3D to create a realistic and easy-to-use mirror effect. Thanks to Norodix/GodotMirror for the original mirror system. Heavily modified by Joyless.

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ScrollingCounter 2D

by corpsinhere

FREE

An animated widget which displays points by scrolling like an odometer. • Simple to use: one gdscript (and one default digit image) • Counter will resize to fit a custom digit image • Supports negative numbers • Scrolls at any speed - too fast --> fake counting: larger digits count while smaller just spin • Count by point (e.g. 10 points/sec) or by chunk (e.g. 105 or 3200 will be counted in same amount of time) • See a demo here: https://corpsinhere.itch.io/scrollingcounter

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Dungeon Generator

by damarindra

FREE

To create a dungeon data, add DungeonGenerator.gd to Node. Call do_generation function. It will create a bunch of rooms and corridors. See, DGDriver.gd for how I implement it. Known Issues: - Data for Corridors colliding with rooms. If you are using auto-tile, this is not a big problem. Will fix it when I have time.

TheGates Export Plugin hero image

TheGates Export Plugin

by thegates

FREE

This plugin allows you easily export your project to TheGates browser Fill the required fields and click "Export" It will export and create all the necessary files in your chosen folder You can host them locally or on the server If you need one just email us on [email protected] TheGates Docs: https://thegates.readthedocs.io

GodotSize hero image

GodotSize

by thesink

FREE

GodotSize is a simple utility that helps you identify which files in your project are taking up the most space. It checks the size of each file in your project folder (or import data, if you so choose), and displays them in a list, with the ones taking up more space displayed on top. To access it, navigate to Project > Tools and click the "Show Size Map..." option.

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IO Method 2D

by blazethestar

FREE

An input/output system to easily connect the signals of objects in a level, like a button pressed to door open. * Create interactions between objects more easily by using the ui. * Have precise control over the interactions by using the included and-gate, or-gate, and not-gate. * Create complex interactions by combining logic with your own code.

Hierarchical Finite State Machine Demo hero image

Hierarchical Finite State Machine Demo

by godotengine

FREE

This example shows how to apply the State machine programming pattern in GDscript, including Hierarchical States, and a pushdown automaton. Why use a state machine: States are common in games. You can use the pattern to: 1. Separate each behavior and transitions between behaviors, thus make scripts shorter and easier to manage. 2. Respect the Single Responsibility Principle. Each State object represents one action. 3. Improve your code's structure. Look at the scene tree and FileSystem tab: w...

Glow for 2D Demo hero image

Glow for 2D Demo

by godotengine

FREE

This showcases how to use glow in a 2D game via the WorldEnvironment node. Slide the cave image left and right to observe the glow effect at work. Language: GDScript Renderer: Forward+

Toki Pona RichTextLabel 2D hero image

Toki Pona RichTextLabel 2D

by wawaboopboop

FREE

A custom RichTextLabel Node which translates toki pona words written in regular text (standard latin characters) into sitelen pona glyphs. The glyphs in the font used are mapped to characters which do not appear in toki pona text, so the translation turns each word into one of those characters, which then appears as the sitelen pona glyph from the font.

Format on Save hero image

Format on Save

by rhgdev

FREE

This plugin runs `gdformat` on save to automatically format your GD script as you code. NOTE: This plugin only runs if "gdformat" is installed. Instructions available at https://github.com/Scony/godot-gdscript-toolkit

POM 3D hero image

POM 3D

by sanketsbrush

FREE

POM is addon that helps to create illusion of depth using instances of multimeshinstance3d node as layers and heightmap texture as alpha channel for each layer. It is similar to "StandardMaterial3D's Deep Parallax" but with better depth effect .

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Double_HSlider

by westroam

FREE

Coding by gdscript. Double HSlider for Godot 4.4, that can obtain two values, lower and upper. This is runtime version, so the control can only be used during project execution. Ensure that smaller values do not exceed larger values. There are numerical constraints between MinValue, MaxValue, Step, LowerValue, and UpperValue.