All Gadgets

CameraManager2D
by hanz
Manage actions between multiple Camera2Ds. Switching view made easy.

Godot LLM Template
by adriankhl
Demonstrate how to use the "Godot LLM" plugin. # How to use 1. Get `Godot LLM` directly from the godot asset library, or download the addon from [godot-llm](https://github.com/Adriankhl/godot-llm) and place it to the `addons` folder 2. Download models * Text generation recommendation: Meta-Llama-3-8B-Instruct-Q5_K_M.gguf from https://huggingface.co/lmstudio-community/Meta-Llama-3-8B-Instruct-GGUF/tree/main or Phi-3-mini-4k-instruct-Q2_K.gguf from https://huggingface.co/bartowski/Phi-3-mini-4k...

Copy Transform
by samw3
Copy and paste a Spatial node's position and rotation to another node.

Godot CI Template
by jasonh35
This is a bare-ish Godot project with Gut, Pre-commit, and file_format.sh from godot-demo-projects pre-installed as GitHub Workflows. This gives Godot devs out-of-the-box CI for their game projects.
Active Rigid Body Ragdolls
by r3xg1l
This tool does two things: * It creates ragdolls with RigidBodies and Generic6DOFJoints, instead of PhysicalBones. * It implements a simple animation tracer using joint motors, to mimic the popular method of creating Active Ragdolls[1]. ** WARNINGS AND USAGE ON GITHUB PAGE** The provided joint script is meant to create a Torque Driven[2] active ragdoll, however, given that it is attached to Joint nodes, its behaviour can be reprogramed, and adjusted for your own needs. [1] - https://www.youtu...

Dijkstra Map Pathfinding
by kohugaly
A more feature-rich alternative to AStar. Main feature is the ability to pre-compute paths from given origin point to all points, which can then be easily accessed.

Vertex Animation Demo
by yanorax
This project demonstrates how to animate a 3D mesh using vertex data generated by the "Not Unreal Tools - Vertex Animation" Blender add-on, with a vertex shader inside Godot Engine.

uState
by umbr4x
uState is a barebones Finite State Machine (FSM) plugin that introduces two lightweight, powerful nodes for managing stateful logic in your projects. Ideal for those looking for a minimal and flexible approach to FSM implementation, uState provides the fundamental tools needed to build and manage behavioral states through visual node-based logic.

GodotBlockchain
by blockimperium
This tool provides a set of nodes that allows you to integrate with the ThirdWeb.com blockchain libraries.

Sqids
by tsfreddie
Official GDScript (Godot Engine) port of Sqids. Generate short unique IDs from numbers.

Oldschool Lensflare
by soupghost
N64-era appropriate lens flare made of sprites. Add the lens_flare.gd script to a Node3D and position it where you want the "sun" to be, add the number of ghosts you want (around 10 seems appropriate for the era) and then either tweak them manually or by clicking the randomize button.

Laigter Integration
by gitautas
This tool lets you generate normal and specular maps using Laigter: https://github.com/azagaya/laigter from within the editor.