All Gadgets
Katuiche Colorful Console
by cassianobelniak
This plugin add new functions to the engine to print colored text to the console. It also allows cleaning the console text.
Volumetric Fog Demo
by godotengine
This is an example of Godot's volumetric fog capabilities with the Vulkan renderer. Showcased features are: - Positive/negative density volumes that affect albedo (incoming light) and emission. - Box/ellipsoid shapes, height falloff, and density modulation using a 3D texture. - Temporal reprojection for greater stability and avoiding flickering. The difference is demonstrated with a moving fog volume. - Global density adjustment. With FogVolume nodes that have a positive density, it's possibl...
Audio Events
by freekds
Audio Events provides a simple custom node that you can use to generate events at specific times when playing a sound. Simply create an AudioEventPlayer and attach an AudioEvents resource to it. In the AudioEvents resource, you can specify an audio file and the times at which an event (=signal) needs to be fired.

Simple 256-Color Shader
by pymxolbo
simple shader with 256 colors built-in made with https://www.qiuet.uk/files/colorhelper.html
Mesh Slicing 3D
by timo5034
This GDExtension lets you slice meshes. If your Godot version or platform is not supported, you can compile the extension yourself. More information can be found at https://github.com/timo-eberl/mesh-slicing-gdextension/blob/main/README.md .
3D Waypoints Demo
by godotengine
This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names. Some waypoints showcased in the demo will also snap to the window borders when outside the player's view. No Viewport or Sprite3D nodes are used in this demo. Language: GDScript Renderer: Forward+
Diff margin
by datoh
Diff Margin displays Git changes of the currently edited file on Godot script editor margin
FUCoroutine
by jamesika
It's just fxxking same as Unity Coroutine.
3D Targeting System
by johnnyrouddro
In this demo you can find 5 types of targeting system (including camera targeting). 1. Direct: Like look_at() but uses positive z-axis 2. Smooth-Follow: Non linear, Follows the target, no lock on 3. Smooth-Lock: Non linear, locks on at end, not good for mecha feel 4. Constant-Static: Linear, simpler code, for static target/player, good for static mechanical stuff 5. Constant-Moving: Linear, more complex code, works with moving target/player, good for moving mecha

Base32768 encoder/decoder
by venorrak
Helper class for encoding and decoding base32768 data.
Sym Linker
by kana
A small plugin that allows the creation of symbolic links with a simple right click. Features: - Adds a right click context action for creating symbolic links. Usage: 1. Right-click on a file or directory in the FileSystem dock to access the context menu, select `SymLinker: Create symlink`. 2. Select the directory you want to link. 3. A symbolic link (symlink) from the selected source directory will be created inside the directory you initially right-clicked.
GodotBitmapfontEasy
by paperjack
A simple way to generate bitmap fonts for Godot 3.x Slap textures in the TextureSet. Write down the associated character in the CharSet. One character per line for both sets. You can add custom per-character advance/offsets using the associated dictionaries. Advance accepts string/float pairs and offsets accepts string/Vector2. Now with license!