All Gadgets

func_godot
by embyr
Quake .map file support for Godot 4.x. FuncGodot is a plugin for Godot 4 that allows users to generate Godot scenes using the Quake MAP file format. Map files can be made in a variety of editors, the most commonly recommended one being TrenchBroom. It is a reworking and rewrite of the Qodot plugin for Godot 3 and 4.

Native Android Toast
by leparlon
This plugin allows you to display native Android Toast messages. It connects toast callbacks via signals. It also exposes the standard Android Toast parameters like duration and offset. Only works on Android. Contains a example scene. Note: The callbacks might not work perfectly on Android APIs under 30.

Extra Gui controls
by rossunger
A set of extra GUI tools. Make your GUI components draggable, resizeable, scrollable, zoomable, rename-able, Selectable (click and drag to select), A child adder which lets you instance scenes (works recursively) A toggle visibility button. A remote_hide button. A tab system A save/load system An undo system

NV Node Pivot
by naiive
Add preset for Node Pivot offset / center point

Mixamo Animation Retargeter 3D
by zeetu
This plugin simplifies the process of importing and retargeting Mixamo animations in Godot 4.3 projects. Automatically retarget and extract animation resources for use in your AnimationLibraries. Disclaimer This plugin is not affiliated with or endorsed by Mixamo or Adobe. Mixamo and its logo are registered trademarks of Adobe Inc. All rights to Mixamo assets and branding belong to Adobe Inc.

Meta Body Tracking XR Sample
by devloglogan
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.

Chunk Manager
by rabbitthegentle
ChunkManager for Godot: A dynamic chunk management system for 2D games in Godot, enabling efficient loading and unloading of tile chunks based on player position. Utilizes noise generation for varied terrain types, including water, sand, and grass, optimizing performance for large game worlds.

Jam Launch Multiplayer
by helloadam
Tools for rapidly developing and deploying multiplayer games with Godot 4 Learn more at https://jamlaunch.com

TexturePacker Importer (SpriteSheet, AtlasTexture) 2D
by codeandweb
Import sprite sheets from TexturePacker as a set of AtlasTextures. Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image. This also increases the game performance because less texture swapping is required during the render process of your game scene. For Godot 4.x

Roommate: 3D Level Builder 3D
by hoork
3D level builder tool with focus on creating indoors environment and automation. * Create mesh, collision, scenes and navigation mesh in one click. * Simple layout editing by placing area nodes. * Automate level creation with RoommateStyle resources.

Chief Mints - Achievements for Godot 3
by samsarette
This Godot 3 add-on helps you define, track, and display in-game achievements. "Local File Storage" achievements are good for an self-distributed or Itch release, where there is no platform-native system. Other platforms, such as Steam, you'll need to extend "ChiefMintSource" and select your script as the new source in settings.

simple note
by csocraman
A plugin for taking notes within the Godot editor. - you can create more than one note - you can load a files from outside your project. *You can only open JSON files that were specifically created by this plugin.