All Gadgets
Compute Shader Heightmap Demo
by godotengine
This demo project gives an example of how to use compute shaders in Godot. A compute shader is a piece of code that runs on the GPU and is written in GLSL (as opposed to the Godot shader language). A compute shader can be used to take advantage of the GPU's ability to perform massively parallel operations faster than a CPU. This demo can generate the heightmap of an island from a noise texture, both on the CPU and the GPU. You can try both options to compare the time it takes to generate the ...

Save Made Easy - A simple, diverse Save/Load plugin
by adamkormos34
An easy to use, versatile Save/Load System for Godot 4 inspired by the simplicity of Unity's PlayerPrefs. Supports nested variables, Resources and encryption.
Turret Madness
by notacat
Demo project with: * Usage of multiple scenes * Signal handling * Bullets
Godot Map Loader 3D
by toshiwo
Loads maps from Mapbox and renders it in 3D. The module tries to represent that data as accurate as possible and being as fast as possible, being this way ideal to load dynamically the terrain (imagine flight simulator that can load terrain from anywhere in the world as you go). TRY IT YOURSELF Create a scene with directional light, a camera, etc. Then add a TerrainLoader node. And then in the node's properties set latitude, longitude and zoom level (It's the Cordinates setting, or Tilecoords...
Godot4 Gemini API Examples
by akiakjava
Google Gemini AI API examples for godot 4.2.1
Starter Kit Basic Scene
by kenney
This includes a basic scene and environment set-up for a pleasing and bright result, comes with the (CC0 licensed) Mini Arena pack.

Maaack's Menus Template
by maaack
Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader. Created in collaboration with members of the Godot Wild Jam community. For usage information, visit the following: https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage
Godot Project Management
by nbmago
A multi-party Kanban project management plugin for Godot. Tasks are stored in JSON text files and can be created from TODOs in source code.
HathoraHTTPRequest
by arkelen
HathoraHTTPRequest is a Godot 4.x plugin that extends HTTPRequest node to provide an easy access to Hathora API endpoints from GDScript.
SCORM Plugin (Depreaced)
by esdrascaleb
* This plugin is depreaced I can't give support to it and edassis is going to support it now https://godotengine.org/asset-library/asset/3492 Simple plugin to godot interact to a scorm api. Creates a scorm node that can be used to interact with scorm objects Create ismanifest.xml in exported project and has a html custon script res://addons/scorm/export.html in it to fully export a scorm object. To export scorm: 1-select html export 2-select html custom script the export.html 3-export to a ne...
rpc-await
by dominiks
Small utility script for Godot's networking to allow sending requests over rpc that you can await on for a return value.
SpatialAudio3D
by claude
A Godot plugin that adds spatial acoustics with calculated delays, reverb and occlusion effects based on level geometry.