All Gadgets

Autoload Demo
by godotengine
This demo shows how to use autoloads to change between scenes. Language: GDScript Renderer: Compatibility
![[DUMMY] Sligh Games Cloud hero image](https://raw.githubusercontent.com/sligh-games/amplify-godot-engine-plugin/refs/heads/main/icon.png)
[DUMMY] Sligh Games Cloud
by fnowak
A powerful Godot Engine plugin that seamlessly integrates AWS Amplify services into your game projects. This plugin enables game developers to leverage AWS cloud capabilities directly within the Godot environment, providing authentication, data storage, API access, and more with minimal configuration.

a mole game
by lulersoft
A mole game

Scene selector
by wantg
1. Add Scene selector (tree structure) 2. Open Scene editor when select scene 3. Focus file in FileSystemDock when select scene 4. Click the middle mouse button in the inspector to display only modified properties

Quake Mapper 3D
by elf32bit
Mapper plugin provides a way to manage game directories with map resources. Construct Godot scenes from maps using your own scripts and run them without the plugin. Organize map resources into game expansions by specifying alternative game directories.

Menus Plugin
by bigdc
Menus Plugin is an OPEN SOURCE custom Menus node plugin for easily adding menus to your game (see Read Me fike for details).

ResourcePlus
by makeitwithwyatt
Simple yet effective Quality of Life enhancement for Resource management in Godot. Adds a new "Resources" tab with a tree view, where you can manage all of your resources in one place.
ValidRLink
by noctemcat
Supports Godot 4.1+. Adds ability to validate exported values and workable non-tool buttons If it detects any changes in inspector it will call your own method where you can check exported values or set them, you can change the method name in settings You can also export buttons that will call your methods, similar to `@export_tool_button` only your classes doesn't need to be `@tool` By the nature of how it works, it will only work with exported data, while inside your methods the instance do...

Radial Progress Indicator 2D
by davethecoder
This plugin is a Control that displays a radial progress indicator with several options. See the README.md file for more information. The plugin is a Godot 4 update of the Godot 3 asset https://godotengine.org/asset-library/asset/497 If installing from the Godot Editor AssetLib tab, only the folder addons/radial_progress/ needs to be installed. Tested in Godot 4.0.4-stable, Godot 4.1.4-stable, Godot 4.2.2-stable and Godot 4.3-beta1.

fsm
by nofacer
Finite-state machine plugin for Godot4

Audio Control
by vpgames
Simple basic audio control(Master, Music, Effects). Implemented as singleton/autoload class (plugin for Godot Engine 4.+).

Mixamo Root Motion Remover
by ilpano
A simple root motion removal tool for Mixamo animation