All Gadgets
ShaderV - 2D Visual Shader Node Library (Godot 3)
by arkology11
Adds many premade effects (such as noise, blur, emboss, zoom, custom shapes, etc.) to build-in VisualShader editor. Fully compatible with GLES2 and canvas (2D) fragment shaders. You can find basic usage examples in the "addons/shaderV/examples" folder. Copy the contents of "addons/shaderV" into the same folder in your project. Custom visual shader nodes work the same way as standard visual shader nodes.
Godot Google Play Billing
by anish
Godot Android plugin that integrates the Google Play Billing Library to enable in-app purchases. Documentation: https://docs.godotengine.org/en/latest/tutorials/platform/android/android_in_app_purchases.html
Follow Parent
by karlthecool
A node that tweens inherited transform (position, rotation, etc) for children to inherit
Godot TwiCIL v2
by drtwisted
An abstraction layer for Godot Engine to enable interaction with Twitch chat. You can find the legacy versoin (For 2.x) here: https://godotengine.org/asset-library/asset/161 History --------- * v2.0.0 - Backend now uses the newly introduced `WebSocketClient` which makes connection to twitch irc more streightforward and secure using SSL/TLS; - Message emotes are now parsed and can be retrieved (as textures) to be used in the game right away (NOTE: only static `png`/`jpeg` images are supported). TwiCIL supports `Twitch` as well as `BetterTTV` and `FFZ` emotes; - All of the code was refactored so as to use new `GDScript typing` feature introduced in `Godot v3.1`. * v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) . * v1.2.1 - Integrated interactive commands. You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!

Visual Behavior Tree
by fian46
You can create behavior tree in editor visually, debug it and enjoy your life. Please read the instruction in the Github wiki. or read this : 1. your parent of BT must have a script 2. your script must not error 3. to create a task or while or priority_condition node your parent script must have function with name start with task_ and accept one and only one argument as control_flow. 4. to success a task you must call succeed() in control_flow 5. to failed a task you must call failed() in con...

Additional APIs
by saindreams
First available version of the plugin, bringing Game Jolt API support to your games. For Godot Engine 4.x, tested on 4.0.x versions

Blendot Path Exporter
by everydev
This lets you import .json path files that have been exported from Blender in JSON format into Godot. You have to have the Blender plugin installed for .json files to be exported properly.

Csharp Console
by moliko
Developer console. Press ~ to activate it in game and execute commands. Based on jitspoe console (static methods are not supported yet)
Top-down Action RPG Template
by noidexe
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system. I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
Copy Context AI | Vibe Coding Godot
by eliasguyd
Copies selected project files/structure for AI context (full or summary) and executes AI-generated modification commands pasted from clipboard.
BitmapTextureFont
by digitalsin
A simple Godot plugin to create Bitmap Fonts from sprite sheets! ( Tested with Godot 3.4.2 ) Feel free to use in any projects either personal or commercial, but please keep the License and credit wherever possible! Thanks! Usage: 1. Install the plugin to your project by: - Downloading from AssetLib - Installing from .zip - Cloning the repo 2. Create a new Resource and look for "BitmapTextureFont" 3. Add your sprite sheet to the "Texture" section 4. Type out the characters as seen on the sheet...
Lazy Plugin Boilerplate
by doradoro
This is a plugin's boilerplate to speed up your coding! Yeah! Because I'm lazy! New Features! - Creates a globally accessible Singleton, Editor and Gameplay - Include variety of Template Files : Dock, Main Screen, Custom Node... - You can create multiple plugins without collide - Splits boilerplate scripts from plugin's scripts - Splits Editor scripts from Gameplay scripts - Splits final User configuration from Plugin configuration - Include Documentation space Thanks! https://github.com/dora...