Game Kits

Godot MIDI Input example
by rancidbacon
Example of MIDI Input (e.g keyboard/controller) handling functionality. Lists available MIDI input devices, dumps textual information about the events received and visualises key presses on a 1-octave on screen keyboard.

2D grid based movement
by iconocatstudio
A 2D grid based movement system based on TileMap node.

EasyLeaderboard
by garrettmakes
Add an online leaderboard to your game in under 10 minutes! Highly customizable. Comes with score validation built-in and drop-in ready leaderboard scene for quick prototyping. Optionally self-host the API with the available open source server application!

Meta Composition Layers XR Sample
by devloglogan
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.

Procedural Demo
by godotengine
This demo includes procedurally generated materials with 3 different techniques: - NoiseTexture2D: Built-in class that generates images on the CPU based on noise patterns (such as Simplex or Cellular). This is suited for static textures only. Texture generation is done asynchronously and is faster than using scripting, since the noise algorithms are implemented in C++ in the engine. - Scripting: Uses the Image class to procedurally generate an ImageTexture on the CPU. This is suited for stati...

SFS_Shooter MultiPlayer Example Project
by smartfoxteam
The Shooter example shows how to develop a full multiplayer first/third person combat game with Godot 4.x and SmartFoxServer 2X. The game utilizes SmartFoxServer 2X's ability to mix TCP and UDP based messaging, and makes full use of SmartFoxServer's Lag Monitor

COGITO : Immersive Sim Template
by phazor
New: COGITO 1.1 for Godot 4.4 COGITO is a Immersive First Person Starter Kit for Godot Engine 4. In comparison to other first person assets out there, which focus mostly on shooter mechanics, COGITO focuses on providing a framework for creating interactable objects and items. Current Features: - First person player controller with: - Sprinting, jumping, crouching, sliding, stairs handling, ladder handling - Fully customizable attributes like Health, Stamina, Visibility (for stealth), componen...

RectangleSpaceInventory
by gongpha
Simple implementation of inventory system for scalable items. Like Unturned

Godot Voxel Lattice
by bruce965
This is an attempt to implement the "Global Lattice" technique described by Davis Morley in Optimism in Design Handmade Seattle 2022.

Threaded Loading Demo
by godotengine
This demo demonstrates how to use ResourceLoader for background loading. See documentation on using multiple threads: https://docs.godotengine.org/en/stable/tutorials/performance/using_multiple_threads.html Language: GDScript Renderer: Compatibility

FastNoiseLite-Demo-Godot
by defce74
Visual demonstration of FastNoiseLite library in Godot 4 for procedural generation of 2d tilemaps. Project has been upgraded to 4.2

Tiny Platform Quest
by roboweb
This platform 2D game is a demo I made with the Godot engine, for learning purposes. I used the tilesets of Dan Cramp, as well as his video for the gameplay (http://www.dancramp.com).