Tools

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SQLPentagram

by militaryg

FREE

an SQL manager to quickly access data by data and update it with not corrupted files with power failure. it isn't supported by other SQL because it has it's own data structure.

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Runtime Ogg Vorbis GDExtension

by jte

FREE

This lightweight GDExtension adds static functions for loading Ogg Vorbis files into an immediately usable AudioStreamOggVorbis at runtime, without requiring the files to be imported using Godot Editor first. You may load files by path, or directly from a PackedByteArray buffer in memory, which could for example be used with ZIPReader to play music out of a zip package. Binaries for Windows, Mac, and Linux are provided. Please see README.md for usage details.

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Little Buddy

by shadesandgrays

FREE

This tool adds a dock that contains a little pixel buddy that bounces.

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Godot YAML

by fimbulworks

FREE

A high-performance YAML parser and serializer for Godot 4.3+ that speaks fluent Variant. Features include: - Editor integration with custom YAML file editor. - Comprehensive Variant support. Seamlessly parse and stringify most Godot Variant types. - Custom Class support. Register your Script classes for seamless serialization and deserialization. - Parsing YAML files with multiple documents. - Comprehensive style customization, with a style extraction feature during parsing. - Thread-safe par...

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Rust Gdext GDExtension

by danilkovalchuk0

FREE

Unofficial starter for Gdext Rust https://github.com/godot-rust/gdext. # Instructions Please follow https://godot-rust.github.io/book/intro/setup.html before proceeding Run commands below in your Godot project root: >_ cd addons/rust-gdextension >_ cargo update >_ cargo build After reloading an editor, node Player should appear

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GDForms

by jeanmarcpelletier

FREE

GDForms is a plugin for Godot that allows the creation of interactive forms for collecting information from the user.

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Godot Notebook

by branflake

FREE

Keep your notes where your game is! Key Features: - Custom dock - Write, view, and review notes without leaving the Godot editor - Multiple pages with unique names and contents - Simple syntax highlighting ## to highlight line yellow ++ to highlight line green !! to highlight line red [] to highlight your "checkbox" purple

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Godot Expo Vector Icons

by soulstogether

FREE

A simple godot addon that allows the usage of all expo vector icons. Source font files pulled from https://github.com/expo/vector-icons/tree/master Contains: AntDesign, Entypo, EvilIcons, Feather, FontAwesome, FontAwesome5, FontAwesome6, Fontisto, Foundation, Ionicons, MaterialCommunityIcons, MaterialIcons, Octicons, SimpleLineIcons, Zocial Customizability: By extending from the the base IconBase class, you can easily create your own icon nodes using a new font file.

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GodArkup

by lil0n

FREE

A Godot EditorPlugin that enables UI scene creation via a lightweight XML‑based markup language. Define your UI structure, resource references, data bindings, and dynamic loops in a single .godarkup file; then generate a .tscn scene or preview it instantly from the Godot Editor.

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FileSystem Drawer

by jakobbouchard

FREE

Moves the FileSystem dock to the bottom of the editor, similar to Unreal Engine's Content Browser. Click on the FileSystem button at the bottom of the window or use Ctrl+Space to open it. NOTE: THIS ADDON IS NOT NECESSARY WITH THE RELEASE OF 4.3

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MapCamera2D

by julianvos

FREE

A node that adds mouse, keyboard and gesture zooming, panning and dragging to Camera2D. Exported properties: - zoom_factor (multiplies Camera2D.zoom each mouse wheel scroll) - zoom_min (minimum Camera2D.zoom) - zoom_max (maximum Camera2D.zoom) - zoom limited (if true, MapCamera2D.zoom_min is effectively increased to stay within limits) - zoom_relative (if true, mouse zooming is done relative to the cursor) - zoom_keyboard (if true, zooming can also be done with the plus and minus keys) - pan_...

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Godot RL Agents

by edbeeching

FREE

Godot RL Agents is a fully open source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents. Find out more at the libraries github repo: https://github.com/edbeeching/godot_rl_agents