Tools

Sakuya
by 404
Sakuya is a Godot 4.X addon, adding simple command line to your game. The plugin is quite simple and easily expandable, allowing user to quickly implement new commands.
Dialogic - Dialogue editor
by coppolaemilio
Create dialogs, characters and scenes to display conversations in your Godot games using a simple visual editor.

Notes Tab
by yeldham
A simple yet handy notes tab for the Godot Engine, for when it's needed to write down something quickly. The notes are saved in the project's metadata file.

Search In Files Bar (SIFB)
by yonodusk
A new and expanded way to search code within files. Check out the github for more information.

Table Container
by delphi
A Godot plugin that provides a container type that serves as a table.
Multiple Files Importer for Godot
by qjpg
A plugin that enables importing external files into the current project. *How to: In the File System dock click and choose the "Import Files Here" option.*

Talo Game Services: open-source player management, leaderboards and stats
by trytalo
Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster. The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions. You can currently: - Identify and authenticate players - Store persistent data across players - Display high scores with leaderboards - Add socket-based multiplayer mechanics - Track game analytics and player metrics - Store and load player saves - Get feedback directly from your players - Load game config options and flags from the cloud - Keep your data in-sync even when players are offline Included samples: - Playground: a sandbox for testing all of Talo's services - Authentication: end to end player logins/registrations/account management - Leaderboards: add and display leaderboard entries - Multi-scene saves: showing how to save and load data across multiple scenes and different entities - Persistent buttons: showing how to save and load game state - Chat: showing how to send messages between channels in a chat room - Channel storage: showing how to store data that can be accessed by other players using channels ** Links ** Docs: https://trytalo.com/godot Repo: https://github.com/TaloDev/godot Discord: https://trytalo.com/discord ** New in 0.31.0 ** - Added the `Talo.saves.save_unloaded` signal - which fires when saves are unloaded and returns the previously-loaded save - Updated the multiscene saves demo with "new game" functionality, showing how to reset state between new saves

Godot Git Plugin (3.2-3.4)
by chronicallyserious
This official plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki. Only compatible with Godot 3.2.x to Godot 3.4.x. Installation: Copy the contents of the addons/ directory to your res://addons/ directory

Zara Survival Engine (C#)
by vagrod
Zara will be useful for you if you want your game to have weather-aware health control with ton of intertwined parameters, sleeping, fatigue, diseases (flu, food poisoning, venom poisoning, angina and so on), injuries (cuts, fractures), food spoiling, water disinfecting, inventory, crafting, clothes with different water/cold resistance levels and more. On a surface, it is really easy to set up and use. Simple Godot example included. Much more on a GitHub page.

BetterTable
by thebrunoca
BetterTable is a plugin for easily creating dynamic tables in Godot projects.

GMVU
by godotnutsorg
A fluent language for GDScript designed to generate MVU-style user interfaces.

xchange-scene
by amopel
Xchange-scene is a robust, high level interface for manipulating child scenes below a given Node and indexing them.