Tools

rpc-await
by dominiks
Small utility script for Godot's networking to allow sending requests over rpc that you can await on for a return value.

Skelerealms - Open World RPG Framework
by slashscreen
Skelerealms aims to provide the infrastructure for creating a Bethesda-style Open World RPG in a modular style for maximum flexibility. Note that this addon is in early alpha - expect bugs and oversights. Open an issue if you encounter any! If you have any questions, even the dumb ones, join the discord - https://discord.gg/9cyRHHjd (Any questions help me know what to cover in the documentation!)

Godot Redux Rust
by robertcorponoi
A nativescript implementation of Redux for Godot.

Advanced Inspector Exporter
by multirious
This Godot Addon make advanced variable inspector exporter in Godot easier. More Info: https://github.com/Multirious/gd-advanced-inspector-exporter/blob/main/README.md

Godot Sharp Some - Drawing 2D
by jiri
Is set of extensions for custom drawing API in Godot engine version 3.3 to 3.5. It simplifies script drawing. Includes CanvasItem extensions for drawing various plane shapes and Multiline class extending possibilities of drawing API.

Godot Matrix SDK
by cyclikal
A Matrix SDK for Godot written in GDScript

Godot Improved JSON
by neth
JSON support for all variant types, including native & custom objects with property injection from JSON. - Provides a JSONSerialization autoloaded/globally accessible class with several functions for converting any type to/from JSON. - All Variant.Types are supported; no longer will your StringName be deserialized as a String, or your int as a float. Types are deserialized as the exact type they were when serialized. - Custom & Native object support (including resources, nodes, anything that ...

Poki SDK
by vkrishna
This plugin provides a web export preset and a gdScript wrapper for integrating with Poki Platform's SDK.

GodotRx
by neroware
GodotRx - Reactive Extensions for the Godot Game Engine version 4 (GDRx) Why Rx? ReactiveX allows a more declarative programming style working on observable data streams. It encourages high cohesion and low coupling rendering the code more easily readable and extendable. The Godot Engine brings a well thought-out event system as well as a nice implementation of coroutines to the table. It allows you to easily implement asynchronous code execution, meaning that code is not run in the sequence ...

AnimationPlayer SpriteFrames Helper
by theorioli
AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.

AutoSaver Toggle for Godot Editor (C#)
by vrravalos
AutoSaver is a peace-of-mind plugin for Godot 4 that enables a toggle to automatically save the currently open scenes and files based on a timer schedule (default is 60 seconds) and/or when the application loses focus. The plugin has some optional configuration to customize the experience. ## Features • Toggle autosave functionality in the Godot editor • Prevent saving during active editing (scenes) • Integration with Godot's built-in autosave features • Easy-to-use settings panel in the Godo...

Object State Machine
by lowlevel1989
Full documentation available in the repository: https://github.com/lowlevel-1989/object_state_machine A hybrid state machine solution for Godot - Single node in scene tree - Add just one NodeStateMachine node to your scene - No node-based states - States are pure GDScript objects (not scene nodes) - Optimized performance - Avoids scene tree overhead for state transitions - Clean architecture - Keep your scene tree simple while managing complex behaviors How It Works - Add a single node to you...