Tools

GodotXML
by pew
GodotXML - advanced XML support for Godot 4. Supports Godot 4.0+. Please see our README on GitHub for more information, including the v1 -> v2 migration guide: https://github.com/elenakrittik/GodotXML

Firebase Analytics
by lehapqumico
Android plugin Firebase Analytics for Godot 3.5.1 engine

Hunspell Spellchecker
by brunogbrito
A native spell-checking solution for Godot using the Hunspell library. Hunspell is an open-source spell checker and morphological analyzer used in popular software like LibreOffice, Firefox, and Chrome. It supports numerous languages, handles complex morphology, and allows custom dictionaries through its flexible affix rules system. Features: Fast, native spell-checking through Godot's GDExtension system Support for multiple languages through standard Hunspell dictionaries Easy-to-use API for...

Fullscreen Control
by vpgames
FullscreenControl use Alt + Enter to switch between fullscreen and window mode (plugin for Godot Engine 4.+) Version: 0.0.1 Tested with godot 4.+

Mixing Desk
by irmoz
A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.

RunBeforeBuild
by lucasdelinhares
This plugin allows the user to define a shell command to run before build (dev) or export (release).

GodotMetamask
by natetrojian
*HTML5 Only* Addon for integrating your Godot project with Metamask (https://metamask.io/). Allows your users to connect their wallets to your Application, and for Application to interact with their wallet Credit to Metamask for the Metamask logo, made available under the MIT License

NodeFinder
by yanevyuk
This plugin adds a singleton named NodeFinder to the editor. It comes with a set functions that will allow you to easily reach nodes within your scene either by registering them into the singleton or simply using their name, rather than going through the hassle of using get_node which can break if you change the hierarchy.

Nylon
by mashumafi
Run coroutines asynchronously. This module gives the feeling of threads without some of the headaches.

Your Buil
by svetogam
The easy way to use build data like git commit hashes in your build.

EZ Stats
by aarontundrapeaksstud
EZ Stats simplifies your statistics needs by offering the following global functions via a sole, auto-loaded singleton script: sanitize() - Ingests an Array with elements of any type, sanitizes non-integers/floats, and returns an Array[float] mean() - Calculates the statistical mean (average) of a dataset median() - Calculates the statistical median of a dataset spread() - Calculates the statistical range of a dataset minima() - Calculates the statistical minima of a dataset maxima() - Calcul...

MenuButton Populator
by toorah
Adds a quick method to populate a MenuButton with Items. By adding the custom PopupChild Node as a child of the MenuButtonPopulator Node (inherits MenuButton), you can quickly add items, in the order of the children in the Scene Tree. You can also add a PopupMenu Node as a child of the MenuButtonPopulator and add more PopupChild nodes to it, to create submenus. Currently this only supports the first layer of submenus, no recursion. Optionally, you can also use the Signal onPopupItemSelected()...