Tools

Kane-FSM (Finite State Machine)
by kanethornwyrd
Flyweight, Easy Implementation, Code over UI, Brevity over Features Finite State Machine. ## Features - simple setup: inheritance for everything - documented: everything is commented, and delivered with working example - "auto-magic": few small helpers here and there ## Workflow 1. Download and Install from the Asset Store OR git clone this repo in your project OR download and unzip in your project OR do whatever to get your hands on the kane-FSM folder 2. Check the example folder code 3. Do ...

HighscoreManager
by kitchengames
### Online Services by kitchen-games.de are currently not running!### This tool allows you to easily save and load highscores locally and on a global leaderboard, using a simple highscore api hostet by kitchen-games.de. it contains: - saving and loading from a server - synching global and local score (in case the player played offline the last time) - saving the score encrypted to prevent cheating - generating of random usernames for the leaderboard - saving and loading completely local possible

Simple MultiMesh
by thequietcroc
A quick and easy way to get multimeshes running.

Full Screen Effects
by ioannis
This Screen Effects addon is created specifically for 3D projects. It includes a variety of full-screen effects, supports multiple instances for each effect, and features a smooth fade system for seamless transitions. An example project is included to help you get up and running quickly. Features: - Radial Blur - Screen Blur - FOV Shake - FOV Fade - Screen Shake - Fade from/to Color - Motion Blur - Multiple Instances: Multiple instances of each effect can be added and controlled individually....

Questify - Quest editor and manager
by thewalruzz
Graph-based quest editor and manager for Godot 4. For documentation and more information, please visit the GitHub repository.

Audio Effect Inspector
by noodlesushi
Audio Effects could be confusing to users who may be unfamiliar with the Audio Engineering environment and its tools. Looking at sliders with no visual feedback may seem a little daunting. This is where the Audio Effect Inspector comes in handy! It enables you to control your tools much easier with a graphical interface; like any VST plugin used in DAWs. The Audio Effect Inspector allows you to interact with Audio Effects with responsive graphical feedback. Currently Supports: - AudioEffectDi...

Gemini Godot Dock
by weesna
Integrates Google's Gemini AI models directly into the Godot editor interface via API. - Node tree and Script Editor right click context menus for adding attachments to prompts - Optional inclusion for scene tree, project tree, and node details in Editor Settings - Various different models exposed. (Note: Only text-based models are currently supported, different models may yield unexpected results. Additional support may be added for these models later.)
Godot Vim
by apock
Most basic vim motion controls for those who really miss it while editing scripts! Check the repo for a list of bindings. https://github.com/joshnajera/godot-vim Recent massive update thanks to github user wenqiangwang!

Dockable Output
by moonbrickgames
An editor plugin that simply moves the standard output window to its own dockable area.

AutoSizeText
by spielmannspiel
Autosize text in labels and text boxes for Godot, just like in Unity.

Smart Audio Stream
by nonunknown
Simple, think a jumping audio with a duration of 1 sec but your player takes only .5s to do jumps, using the normal AudioStream it will cut the currently playing audio and start it again, with this plugin it knows if a sound is already playing and instead of cut and play again it will set another stream to play so you will hear the sounds without cutting them.

eh_DocsExporter
by ehjogos
Godot Plugin to export documentation directly from comments in your code to Github Wikis and/or Hugo sites. It's partly based on GDQuest's docs maker, but works entirely inside Godot, and tries to follow godot's official docs styling for exported pages. To use, install and activate the plugin and a new tab will appear in the Project Settings window. From there you can configure paths and generate the json with the code reference, and then export it for Github wiki and/or Hugo sites. To create...