Tools

DataTable
by ward727
This addons allow you to have a datatable system like what you can found inside UE. This allow you to create a structure of data, then create a table of item that use this structure, all of this in a nice interface! Nearly all Godot types are available!

CodeCapture - plugin to capture screenshots of your code snippets
by 1maxson
CodeCapture is a Godot EditorPlugin that lets you take screenshots of your code inside the Godot script editor. You can capture the entire script, as well as only the selected code. The plugin generates a clean, font-styled image perfect for sharing or documentation.

Log.gd, a GDScript pretty-printer
by russmatney
Log.gd provides alternatives to `print(...)` that colorizes the output and prepends a source file and line-number based on the call-site. - `Log.pr(...)` - pretty print args in one line - `Log.prn(...)` - the same, but with newlines and tabs when printing Arrays/Dictionaries - `Log.warn(...)` - pretty-print AND push a warning via `push_warning` - `Log.err(...)` - pretty-print AND push a error via `push_error` This makes your printed output is much more readable! Full docs here: https://russma...

HathoraHTTPRequest
by arkelen
HathoraHTTPRequest is a Godot 3.x plugin that extends HTTPRequest node to provide an easy access to Hathora API endpoints from GDScript.

Playgama Bridge
by playgama
Playgama Bridge is a unified SDK for publishing HTML5 games on various web-platforms. Documentation: https://wiki.playgama.com/playgama/sdk/engines/godot/intro

Values With Modifiers
by nullmolotov
Classes for dynamic modification of float and integer values via modifiers with a name, a value, and a operation type (ADD, MULTIPLY, OR DIVIDE) with support for priorities. Also a ConditionEvaluator class that works like a multi-conditional if statement with dynamic adding and removing of named conditions.

Godot Firebase Lite
by juanitogan
Lite wrappers for Firebase App, Firebase Auth, and Firebase Database. (No Firestore or Cloud Storage as of yet.) Godot Firebase Lite promotes the pattern of using yield() for all of the CRUD methods (which saves a lot of signal wiring). INSTALLATION If installing from Godot's AssetLib Package Installer: 1. Unselect all files and then select only the folders you need: - firebase_app_lite (required) - firebase_auth_lite (optional) - firebase_database_lite (optional) 2. Create a `firebase` globa...

Eternal
by masoudata
Puts the script list in a separate dock to make them always visible, and makes sure that even if you're in 2D/3D/AssetLib or some other view, by clicking on one of the script names it switches back to the script editor.

Auto add class_name
by zwickarr
Automatically adds class_name to new script files Update 1: Will not add to files in your addons folder. Update 2: Optimized (was checking all your scripts, not cool)

NV Node Pivot
by naiive
Add preset for Node Pivot offset / center point

Pycolytics - Open Source Event Analytics
by davidkerekes
A plugin for interfacing with pycolytics, a tiny open source event logging webservice. It provides anonymized event logging with as little as a single function call. Key Features: Events are resources. You can export them, reuse them, set them from the editor. Automatic user-id and session-id generation, without requiring persistent storage. Automatic batched submissions, for minimal performance impact. Autoload included: For convenient logging. Built-in startup and shutdown events, with cust...

JamCountdown
by andresgamboa
JamCountdown is a plugin for Godot 3 to keep track of the time left for a gamejam or other deadlines.