Tools

Runtime Debug
by bbbscarter
A proof-of-concept addon that adds features to Godot runtime debugging. Features include: - Support for 2D and 3D scenes. - In-game debug camera with editor controls. - In-game object picker, which highlights the object in the Editor. - Selecting an object in the remote scene tree highlights the object in the game. - Runtime toggling of debug visualisations, such as collision shapes and wireframes. - Optional automatic pausing of the scene when debug tooling is activated.

CodeScope
by codescope
Generate, optimise and modify with this incredible plugin from CodeScope. Whether you’re developing a game plugin, a web app, or a custom solution for your clients, CodeScope simplifies the entire process. Our smart automation and optimisation tools ensure faster performance and efficiency.

Solana Client
by virusaxel
This custom node type enables full Solana RPC API connectivity from your godot games.

GDrama - A Cutscene Framework
by moraguma
GDrama is a simple framework for writing cutscenes in Godot. It supports a bunch of features that you might expect from any game that includes dialogue, such as choices, dialogue boxes, and character animations! This addon was made to provide a base from which a developer may create their cutscene system considering the particular needs of their game You can try out an online demo of GDrama at https://moraguma.itch.io/gdrama

StringKeys: String Translation Key Finder
by mrtripie
StringKeys allows you to automatically generate a .csv translation file from strings in your game by searching for certain patterns surrounding the strings. For example it could find the text property for a Button or Label node in a scene file, or it could find a string inside a tr() (translate) function call.

Godot VoIP
by cas
Godot VoIP 🎙🌠is a Godot addon which makes it very easy to setup a real time voice chat system in your Godot game. This addon also includes a demo project.

GES - Godot Easy Saving
by isitlucas
GES (Godot Easy Saving) is a simple and lightweight addon for the Godot Engine that enables developers to implement flexible, secure, and robust save systems with ease. Features: - Encryption support with unique passwords per device. - Support for multiple save files (e.g., multiple save slots). - Autosave functionality with adjustable intervals. - Autosave on quit functionality. - Debugging tools for inspecting and logging save data. - Signals for save/load events and data changes.

Asynchronous Scene Loader
by novemberdev
This script allows you to load scenes in a seperate background thread to eliminate any lag! NOTE: This does not work for WEB, since Threads are not supported there.

ReorderableContainer
by foollin
A container similar to BoxContainer but extended with drag-and-drop style reordering functionality, and auto-scroll functionality when placed under ScrollContainer.

GLoot (Universal Inventory System)
by pkish
A universal inventory system for the Godot game engine (version 4.2 and newer). Visit https://github.com/peter-kish/gloot for more info.

SimpleFirstPerson
by aarroz
A player with basic first-person controls. Ready to use with no configuration required. It's that simple.

vim-motion
by wovrik
wovri's upload of Josh N godot-vim project.