All Gadgets
Blender 3D Shortcuts
by imjp94
Blender's 3D transforming shortcuts in Godot This version is only compatible with Godot 4.x, check out godot3(https://github.com/imjp94/gd-blender-3d-shortcuts/tree/godot3) branch for older version Features - Transform with "G", "R", "S" keys and "H" key to hide - Revert transformation with "ALT" modifier - Visualize constraint axis - Work seamlessly with Godot Spatial Editor settings("Use Local Space", "Use Snap", "Snap Settings") - Type transform value - Switch display mode with "Z" Shortcu...
Polygon2d Generator 2D
by vyshliy
Automatic generation of internal points and polygons for Polygon2d

PythonScript
by touilleman
/!\ This module requires to restart Godot once installed /!\ Introduction ------------ This is a beta version of the Python module for Godot. You are likely to encounter bugs and catastrophic crashes, if so please report them to https://github.com/touilleMan/godot-python/issues. Working features ---------------- Every Godot core features are expected to work fine: - builtins (e.g. Vector2) - Objects classes (e.g. Node) - signals - variable export - rpc synchronisation On top of that, mixing G...
VisualFSM
by shoulddev
A visual finite state machine editor plugin for Godot. (alpha) Features: - Visualize and edit your finite state machines with this intuitive editor. - Trigger based transitions to simplify your states' logic. - Use prebuilt triggers, or script your own. - Minimal setup required. Just add a VisualFSM node below the node you want controlled and start building your graph! This tool is still in alpha. If you encounter issues or would like to propose changes, submit an issue on github: https://git...
GDCastleDB
by arlez80
A CastleDB loader for GodotEngine 3.
simple line renderer 3D
by betalars
A Godot Plugin implementation of a line renderer in Godot 4.0, useful for rendering cylindrical volume such as lasers, trails, etc.
DwarfImpulse - A Camera Shake Plugin for C#
by dwarfsoftworks
An easy to use camera shake plugin for Godot. Features: - Easy to use API - Predefined shake algorithms - Easily extensible - Supports both 2D and 3D
WaterMap 2D
by garrettmakes
Add water physics to any TileMap with a single node!
DV's Behavior Tree
by dissonantvoid
A modular behavior tree implementation addon for Godot4, with a user-friendly, extendable system allowing for adaptive AI that reacts to its environment and performs many actions without the code turning spagetti with each iteration. With this addon you can make complex NPCs to populate your world, or bosses that can go through multiple phases with the combination of simple actions and flow control.

Transparency Dither
by paperjack
Instead of fading to alpha, this shader fades to dither to achieve the same effect.
GDScript Space Block Jumper
by gustjc
Very simple plugin that let's you move around your code really fast with shortcuts. Use page-up or page-down to jump to the next empty line. You can also hold shift to to jump to func definitions. Initially inspired by PICO-8 script editor where you use the 'page up/down' keys to move acress functions. Shortcuts: - Page Down : Go to next empty line - Page Up : Go to previous empty line - Shift + Page Down : Go to next 'func' - Shift + Page Up : Go to previous 'func'

Easy Networking Plugin
by likeich
A plugin for the Godot game engine that provides a simple drag-and-drop networking interface that requires as little code as possible. It includes a Networking Global that provides a higher-level networking API and a new node called NetworkSyncer that handles variable syncing for Scenes. Features: -Client-Server and Peer-to-Peer network support -Interpolation -Example lobby and demo -Dynamic object creation and deletion