All Gadgets

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AutoSizeText

by spielmannspiel

FREE

Autosize text in labels and text boxes for Godot, just like in Unity.

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Easy LAN

by henriquelalves

FREE

A Godot Addon to easily estabilish LAN connection between devices connected on the same router.

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Smart Audio Stream

by nonunknown

FREE

Simple, think a jumping audio with a duration of 1 sec but your player takes only .5s to do jumps, using the normal AudioStream it will cut the currently playing audio and start it again, with this plugin it knows if a sound is already playing and instead of cut and play again it will set another stream to play so you will hear the sounds without cutting them.

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D-Bus Nodes

by arlophoenix

FREE

Use D-Bus for IPC on Linux with Godot. This GDExtension adds simple nodes to use D-Bus. The DBusServerNode allows the definition of a DBusServer just through the property panel without having to write a single line of code. In your code you can then attach callbacks to the specified methods which will automatically be called if a client sends a message to the server. The DBusClientNode lets you specify one specific interface to interact with and make simple requests to. Both nodes abstract D-...

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Ingame BugReporter & Feedback

by asecondguy

FREE

Allows your players to send bug reports, feature requests and general feedback directly from within the game to a discord webhook. Features 2 different BugReporter UI designs and 1 survey style UI. From there you can do whatever.

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Godot Post Process Outlines

by jocamar

FREE

A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at: https://github.com/jocamar/Godot-Post-Process-Outlines If you have any questions feel free to reach out to me on Twitter: https://twitter.com/joaomarinheiro

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eh_DocsExporter

by ehjogos

FREE

Godot Plugin to export documentation directly from comments in your code to Github Wikis and/or Hugo sites. It's partly based on GDQuest's docs maker, but works entirely inside Godot, and tries to follow godot's official docs styling for exported pages. To use, install and activate the plugin and a new tab will appear in the Project Settings window. From there you can configure paths and generate the json with the code reference, and then export it for Github wiki and/or Hugo sites. To create...

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Translations From JSON (Godot 4.x)

by aliyil

FREE

A Godot plugin for importing JSON files for translations. Usage: 1. Install the plugin into your project and activate it. 2. Add JSON translations files into your project in .json format. 3. Make sure the JSON files are imported as "JSON Translation". 4. Add your JSON files to translations using Project Settings > Localization > Translations > Add (Change "All Recognized" to "All files (*)" to see the JSON file) JSON Format The json data in file must be an object with locale and messages keys...

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UUID v5 Generator

by raresail

FREE

This asset is a UUID v5 Generator, unlike v1 or v4, UUID v5 is generated by providing two pieces of input information. If you want a unique ID that’s not random, UUID v5 could be the right choice.

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Test Camera 3D 3D

by galanmontgomery

FREE

This addon is designed to help developers test 3D scenes in isolation, allowing them to run scenes from the editor without manually adding cameras or lights to the scene. When a scene containing any VisualInstance3D-derived nodes and no active camera is opened in the editor, the addon will add a camera to the scene, set up an Environment, and add lights (if needed).

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Input Prompts

by alexandrelavoie

FREE

A simple package to display input prompts for multiple devices.

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Push Down Automata

by batomow

FREE

A super easy and flexible PDA implementation. A PDA is basically a finite state machine with a stack. Just add the Machine node and fill in the export options. A relative dependency is a child of the entity. Just type the name of the child in the inspector like so: "AnimationPlayer". A global dependency can be any node, just tap de exported NodePath and select a node. If your Machine node is a child of the entity you can use whichever method you prefer. To add a new state, create a new script...