All Gadgets
Translations From JSON (Godot 4.x)
by aliyil
A Godot plugin for importing JSON files for translations. Usage: 1. Install the plugin into your project and activate it. 2. Add JSON translations files into your project in .json format. 3. Make sure the JSON files are imported as "JSON Translation". 4. Add your JSON files to translations using Project Settings > Localization > Translations > Add (Change "All Recognized" to "All files (*)" to see the JSON file) JSON Format The json data in file must be an object with locale and messages keys...
UUID v5 Generator
by raresail
This asset is a UUID v5 Generator, unlike v1 or v4, UUID v5 is generated by providing two pieces of input information. If you want a unique ID that’s not random, UUID v5 could be the right choice.
Test Camera 3D 3D
by galanmontgomery
This addon is designed to help developers test 3D scenes in isolation, allowing them to run scenes from the editor without manually adding cameras or lights to the scene. When a scene containing any VisualInstance3D-derived nodes and no active camera is opened in the editor, the addon will add a camera to the scene, set up an Environment, and add lights (if needed).
Input Prompts
by alexandrelavoie
A simple package to display input prompts for multiple devices.

Push Down Automata
by batomow
A super easy and flexible PDA implementation. A PDA is basically a finite state machine with a stack. Just add the Machine node and fill in the export options. A relative dependency is a child of the entity. Just type the name of the child in the inspector like so: "AnimationPlayer". A global dependency can be any node, just tap de exported NodePath and select a node. If your Machine node is a child of the entity you can use whichever method you prefer. To add a new state, create a new script...
3d Rotate Direct Constant Smooth
by johnnyrouddro
Inspired from Look At Pointer demo from Godot 2. This demo shows you simple code to rotate 3D objects with keyboard input in three ways: directly, with constant speed and with smooth speed.
GraphQL client
by jsingla
A small library to do graphql request from gdscript without external dependencies
Motion Trails 3D
by dbp8890
Adds simple motion (ribbon) trails to Godot 3.2. Supports texturing and start/end colors for fading in/out. This can be used for a variety of special effects. Instructions: 1. Unzip the contents into a new folder. This folder contains a demo project, and if it is not needed, the MotionTrail subfolder can be copied directly into an existing/new project. 2. Simply drag and drop the MotionTrail.tscn scene onto a parent scene (such as an object in motion), and you should be all set!

Animated LowPoly Skeleton
by imageparseconde
An animated lowpoly skeleton for your game project! Animations : SPAWN IDLE IDLE2 ATTACK1 ATTACK2 WALK RUN HIT DEATH
2D Shapes
by technocatdev
2D geometric shapes for prototyping and animating in Godot. - Create rectangles, ellipses, arrows, triangles, stars and regular polygons just by adding a node - Edit the geometric shapes with your mouse - Select between Filled, Outline and Filled + Outline - Animate properties with Godot's animation system - Full undo/redo support
Draw3D
by nyxkn
A small library for drawing simple wireframe shapes in 3D. Provides a custom Draw3D node that you can use to draw simple geometry in your scene.
Tween Interpolation Demo
by godotengine
A demo showing advanced tween usage. Language: GDScript Renderer: Compatibility