All Gadgets

AdMob
by poingstudios
Want to make money from your mobile game? The AdMob plugin created by Poing Studios for Godot v4.1+ lets you easily add ads to your game, whether you're on Android or iOS. Just focus on making your game awesome, and let AdMob take care of the ads!
MIDI Importer
by g0retz
This addon allows you to import and parse MIDI files in your project as any other resource. It handles almost all available MIDI files features and also has some encapsulated tools for easier use.
2D Physics Tests Demo
by godotengine
This demo contains a series of tests for the 2D physics engine. They can be used for different purpose: - Functional tests to check for regressions and behavior of the 2D physics engine - Performance tests to evaluate performance of the 2D physics engine
Antialiased Line2D Demo
by calinou
Demo project for the Antialiased Line2D add-on. The add-on's code is included in this asset. Find the Antialiased Line2D add-on at: https://godotengine.org/asset-library/asset/3103
DIISIS
by snekofspice
A dialog tool that includes a dialog editor, and nodes to parse the resulting file to text on screen. Useful for narrative games such as visual novels, for which the plugin contains a project template. Documentation can be found on the GitHub Wiki: https://github.com/SnekOfSpice/dialog-editor/wiki
Aseprite Importer
by hectorid
This plugin simply creates/modifies animations in an AnimationPlayer that change the "offset" and "region_rect" properties of a Sprite/Sprite3D node based on the animation tags of a Sprite Sheet JSON data file generated by Aseprite.
FPS Graph Overlay
by sandervanhove
A configurable FPS overlay. Adds FPSGraphOverlay.tscn to Autoloads. Open overlay using F12 while the game is running. Open res://addons/FPSGraphOverlay.tscn to configure. The F12 shortkey can be disabled. To open the overlay yourself, just set it's `visible` property.
EditorScript Launcher
by idbrii
A hotbar for launching your editor scripts. Adds a hotbar with buttons for each of your editor scripts so you can write scripts to speed up your Godot development. Scripts can specify custom UI so you can pass parameters. Example: Add `res://code/editor/rename.gd` that extends LaunchableScript and it will show up as a button in the bottom bar. The script has access to Godot's EditorInterface so you can modify the selection, scene, or anything!
Quit On Input
by lopano
A drag-and-drop way to implement the ability to quit the game to a scene. Contains the QuitOnInput class, which extends Node. By adding QuitOnInput to a scene, and chocing an input action by name, QuitOnInput quits the game on input. V1.1: Added scene file for proper drag-n-drop!
Godot ARIA (4.4)
by btzr
A plugin for creating accessible rich internet applications with godot.
Jump Buffer
by drumstickz64
A node for buffering jump input like in platformers
Third Person Shooter (TPS) Demo
by godotengine
Third person shooter (TPS) demo made using Godot Engine. Controls: - Mouse or Gamepad Right Stick: Look around - W/A/S/D, Arrow keys, Gamepad Left Analog Stick or Gamepad D-Pad: Move - Space, Gamepad A/Cross: Jump - Right Mouse Button, Gamepad Left Trigger (L2) (press to toggle, or hold and release): Aim - Left Mouse Button, Gamepad Right Trigger (R2): Shoot (only while aiming) - Escape, Gamepad Start: Go to main menu/quit - F11 or Alt + Enter: Toggle fullscreen - F3: Toggle debugging informa...