All Gadgets

RTS mouse selection and navmesh move
by ange
A simple GODOT demo to test selection and move with units like in RTS games. You can also choose a formation shape for your units and some others parameters.

Godot Cutout Helper
by frindestown
Cutout animation helps a lot keeping the generation of images needed into a reasonable amount. Instead on making one sprite for each frame we can make a set of parts of the sprite and animate them in batchs. It's very easy if the animation only goes two ways, but when making animations for more axis we need a new set for every direction, and changing them in the editor gets very complicated. This plugin helps in maintaining a set of images for each direction or action and helping changing the...

Godot Build System
by nodnard
This Godot Add-on makes exporting your game easier by providing necessary features into your export pipeline. Features: ============================== * Asset Bundling Simplifies the process of bundling assets without the need for complex scripts or manual work. Simply the user will place files within the designated bundle directory under the bundles directory. (More soon to come...)

Third Person Controller
by waffleawt
This is a simple third person controller for Godot 4.1+, it's a hybrid between GDQuest's Godot 3 third person controller and Devlog Logan's third person controller, I think this fixes all the issues that both controllers had, feel free to use.

Spookdot
by sandervanhove
Spook up your editor with this Halloween plugin!

Finite State Machine
by shaggydemiurge
Yet another Finite State Machine for Godot 3.1, this time based on nodes and method names. You have a FSM node, children nodes (usually regular Node) are states, each state node has its own script (Built-in scripts are fine here). In that script you can define methods with predetermined names (names can be customized if needed for some reason) that determine, what happens on each tick while this state is active, which states you can transition to, and what happens when you leave current state...

Gwizz Ticketing System
by gwizz
Are you struggling with a particular subject in Godot? Do you want a tutorial on it? Well, you can now request that very thing with the Gwizz Ticketing System! Simply describe your problem, add an email, then send! Your ticket will go straight to Gwizz's database where he can review it and make an appropriate tutorial!

Shader for Transparent Water with Screen Space Reflections and Refraction
by marcelb
This intends to solve the problem that the SSR (Screen Space Reflection) implementation of Godot 4 is limited to surfaces that are not transparent. For a water shader it is often necessary to support both transparency and reflections. In a lot of cases this can be worked around with reflection probes, but the need for SSR stands, especially because SSR works quiet well for water. The only solution is to write a custom SSR shader for that matter. This is a full water shader implementation supp...

StateManager
by dnrvs
A simple tool for managing different states of a node. Usage 1. Add a StateManager on any node where you want to have states. 2. Set State Machine and Condition Expression Base for the expressions. 3. To edit StateMachine select the StateManager and go to State Tree in the bottom panel.

Godot Radial Menu
by tavurth
Godot Radial menu for Godot 4.x I created this Radial Menu as an addon for a few of my projects. The rendering of the menu is primarily done through shader code and so should be pretty performant.

WAT Unit Framework (For Godot Mono)
by codedariganie
Unit Testing Plugin for Godot Mono. Tested with version 3.3.2 SUPPORTS Editor Integration Test Hooks Asynchronous Testing Parameterized Testing Threaded Tests JUnit XML Command Line Interface With CI Support And More

SpanningTableContainer
by magodra
The SpanningTableContainer plugin provide a table and a cell container that allow for GUI table with cells that span coloums and rows. The standard GridContainer provide regular table of rows and columns. The SpanningTableContainer use the SpanningCellContainer with the Col Span and Row Span attributes to define cells that span over multiple columns and rows.