All Gadgets

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Sound Library Browser hero image

Sound Library Browser

by rustyprime

FREE

A sound library browser to browse your sound and music library. Move them to your project with one click! Detailed usage instructions can be found in the readme of the repository. https://github.com/RustyPrime/GodotSoundLibraryBrowser

Datalogue hero image

Datalogue

by braindeadbzh

FREE

Datalogue is a quick and easy way to manage game data for all kind of items (weapons, cards, upgrades, ...)

Stairs Character hero image

Stairs Character

by andicraft

FREE

A simple to use class that enables your CharacterBody3D to handle stairs properly.

DialogueQuestTester hero image

DialogueQuestTester

by hohfchns

FREE

Downloads: https://github.com/hohfchns/DialogueQuestTester/releases A standalone program that allows running and testing DialogueQuest Dialogue's without a Godot project. It's main purpose is to allow non-coders to write dialogue without requiring technical knowledge.

SimpleTextureButton 2D hero image

SimpleTextureButton 2D

by sericaer

FREE

The usage of TextureButton is cumbersome, the normal texture, pressed texture, hover texture, disable texture and bitmap texture is needed. SimpleTextureButton only need normal texture. the bitmap is auto generated from normal texture. And not need pressed texture, hover texture, disable texture, these effect is implement by modulate color.

Mingos' Restrictive Precise Angle Shadowcasting (MRPAS) hero image

Mingos' Restrictive Precise Angle Shadowcasting (MRPAS)

by mkimball

FREE

Mingos' Restrictive Precise Angle Shadowcasting is an algorithm used by traditional roguelike games for determining which map cells are in the player's field of view. See the README for instructions on usage: https://github.com/matt-kimball/godot-mrpas-assetlib/blob/master/README.md A demo project using this algorithm is available on github: https://github.com/matt-kimball/godot-mrpas

GroveGames.DependencyInjection hero image

GroveGames.DependencyInjection

by grovegames

FREE

A lightweight dependency injection framework developed by Grove Games for .NET and Godot

Flight Navigation hero image

Flight Navigation

by revolnoom

FREE

This package provides flying/swimming navigation in free 3D space. It builds a Sparse Voxel Octree representing the solid/empty state, and then applies Greedy A* algorithm for path finding. Currently in development. Please see README.md for a more detailed list of features and limitations, as well as how to use.

VR movement tracking hero image

VR movement tracking

by biricz

FREE

VR headset and controller movement tracking in Godot This plugin is to: to track the users head and arm movement and it can measure VR Jitter. How to use: It can be added to the scene as a new node. It is needed to fill the External script variables. The data is being saved in the "res://addons/movement_tracker/Data/" folder. The ouptut is a USER_counter_DATE.txt file. The Jitter is calculated by Standard Deviation. The deviation of the position of VR glasses and controllers in physical and v...

RigidBody Auto Scaler hero image

RigidBody Auto Scaler

by hmans

FREE

Ever wanted to change a rigidbody's scale and got told by the engine that that's not a thing you want to do? This plugin makes it possible. Simply add it to your project and scale rigidbodies to your heart's content. Supports 2D and 3D!

Multiple Resolutions and Aspect Ratios Demo hero image

Multiple Resolutions and Aspect Ratios Demo

by godotengine

FREE

This project demonstrates how to set up a project to handle screens of multiple resolutions and aspect ratios. This demo allows you to adjust the window's base resolution, stretch mode, stretch aspect, and scale factor (internally known as "stretch shrink"). This lets you see what happens when adjusting those properties. Make sure to resize the project window in any direction to see the difference with the various stretch mode and stretch aspect settings. The GUI can be made to fit the window...

EasyCoroutine hero image

EasyCoroutine

by noper

FREE

Core Features: Supports diverse waiting modes: time-based delays (WaitForSeconds), physics frame synchronization (WaitForNextPhysicsFrame), Tween animation completion (WaitForTween), inter-coroutine dependencies (WaitForOtherCoroutine), and custom event locks (WaitForUnlock). Simplified asynchronous programming with yield syntax, enabling and more.sequential-style code execution across frames.