All Gadgets

vkaParticleTool
by vikingantics
Particle control panel resides in bottom of Godot Inspector to help test multi-layer particles by making emitting functions easier and more convenient to access.

MultiTouchScreenButton 2D
by undergamer
This addon introduces an enhanced button with multi-touch capabilities to your Godot project. It allows the button to detect multiple simultaneous touches, enabling more complex and interactive UI elements. The button emits custom signals based on touch events, giving you greater control over how user interactions are handled. Whether you need a responsive UI for mobile devices or want to implement multi-user interactions, this addon streamlines the process, providing an intuitive and versati...

godot-imposter 3D
by zzjjtt93
imposter plugin for godot 4.x Help you create an imposter scene

SmoothScroll
by spyrex
This addon adds an extended scroll container node with smooth scroll settings. How to use: Activate the addon in the project settings' addon tab, Click the "+" button to add a new node and select "SmoothScrollContainer" instead "ScrollContainer". To add smooth scrollling to existing ScrollContainers, rightclick the node and select change type. Then select "SmoothScrollContainer". For smoother scrolling: In your project settings set gui/common/snap_controls_to_pixels to false Mouse scroll icon...

GDScript Quality of Life
by herbherth
GDScript Quality of Life (or GDSQoL) brings to you more quality of life and speed while programming in Godot. Here is a list of features from this plugin: - "Type var_name = value" to "var var_name: Type = value" - "var_number++" to "var_number += 1" (also works with --) - "var_number++ 2" to "var_number += 2" (also works with -- and any float) - "var_bool!" to "var_bool = !var_bool" - "class?" to "if class:" - "class?method()" to "if class: class.method()" - "method() cd" to "method.call_def...

Scene Tree Folders
by thegrandjaggard
Adds a custom 'Folder' node for organizing your scene tree without cluttering the Inspector. Perfect for grouping nodes, improving hierarchy clarity, and staying organized during development. Please reach out if you find any bugs or would like to request a feature!

Screenshot queue
by fractilegames
Take in-game screenshots without visible pauses or frame time spikes. Queues screenshots and writes them to time stamped files in user directory using a separate thread.

Particles Renderer 2D
by hiulit
Create sprite sheets from particles ✨.

Inventory Manager Asset
by escandiuzzi
This asset allows you to instantly create an inventory for your game, it will be responsible for inserting and removing items, saving and loading the inventory made by .json file, enabling interaction with backend tools such as firebase and playfab. Also includes an asset item and a basic interface for you to start development as fast as possible.

GDProfiler
by simpleplugindev
A Simple, yet Effective Godot Profiler! (Also Works in the Editor, and it has a Movable version!) How to Use: 1. After installing the Plugin, go into the Project Settings, and enable "GDProfiler" 2. To Insert the GDProfiler into your Project, search for "Godot Profiler" and you'll be sure to find it easily!

Wyvernbox - Inventory System
by dontnowe
Yet another inventory system, made primarily for Action RPGs. Now for Godot 4! Setup: - Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work. - Enabling the plugin optional, but highly recommended. - If enabled, access the Documentation as you would in Godot - via the F1 key, then search. - Items are defined through ItemType resources. - For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script)....

Godot Touch Input Manager - Godot 3.x
by mavcito
Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the af...