All Gadgets

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Particles Renderer 2D hero image

Particles Renderer 2D

by hiulit

FREE

Create sprite sheets from particles ✨.

Inventory Manager Asset hero image

Inventory Manager Asset

by escandiuzzi

FREE

This asset allows you to instantly create an inventory for your game, it will be responsible for inserting and removing items, saving and loading the inventory made by .json file, enabling interaction with backend tools such as firebase and playfab. Also includes an asset item and a basic interface for you to start development as fast as possible.

GDProfiler hero image

GDProfiler

by simpleplugindev

FREE

A Simple, yet Effective Godot Profiler! (Also Works in the Editor, and it has a Movable version!) How to Use: 1. After installing the Plugin, go into the Project Settings, and enable "GDProfiler" 2. To Insert the GDProfiler into your Project, search for "Godot Profiler" and you'll be sure to find it easily!

Wyvernbox - Inventory System hero image

Wyvernbox - Inventory System

by dontnowe

FREE

Yet another inventory system, made primarily for Action RPGs. Now for Godot 4! Setup: - Drag stuff from addons/wyvernbox_prefabs into your scene. Should just work. - Enabling the plugin optional, but highly recommended. - If enabled, access the Documentation as you would in Godot - via the F1 key, then search. - Items are defined through ItemType resources. - For loot tables, make ItemInstantiators (each item, chance optional) and/or ItemGenerators (one from list, can be generated by script)....

Godot Touch Input Manager - Godot 3.x hero image

Godot Touch Input Manager - Godot 3.x

by mavcito

FREE

Godot Touch Input Manager (GDTIM) is an asset that improves touch input support (includes new gestures) in the Godot game engine. You just need to autoload a script and it will start analyzing the touch input. When a gesture is detected a Custom Input Event corresponding to the detected gesture will be created and fed up to the Godot built in Input Event system so it triggers functions like _input(InputEvent event). There is also a signal for each gesture if you prefer using signals to the af...

AudiosPlugin : Godot iOS Audio Plugin hero image

AudiosPlugin : Godot iOS Audio Plugin

by audiosdroid

FREE

This plugin solves the Godot game engine audio recording and playback issue in iOS devices. Please open the Audios Plugin XCode Project and compile the project. You can also use the libaudios_plugin.a binary in your project.

GUI Translation Demo hero image

GUI Translation Demo

by godotengine

FREE

A demo showing how Godot seamlessly enables the use of localized resources and texts. Language: GDScript Renderer: Compatibility

Inspector Tabs hero image

Inspector Tabs

by picode

FREE

Godot add-on for splitting the inspector property classes into its own tabs. So that it is shorter and require less scrolling. There's also a jump-scroll option that didn't hide the properties in different tabs. # Features - An option for horizontal/vertical tab layout. (Can be changed in the `editor_settings/inspector_tabs/tab_layout`. Make sure advanced settings is on) - An option to add/remove text and icon on the tabs. (Can be changed in the `editor_settings/inspector_tabs/tab_style`) - A...

Copy Files On Export hero image

Copy Files On Export

by rihards

FREE

Copy Files On Export is an addon for Godot 4 which allows you to define a set of files and directories which will be copied alongside the project when it is exported, optionally filterable by feature! Useful if you want to include a README or other files for your users without having to copy the files manually or set up automation via external means. To configure the addon, head to Project → Project Settings → Copy Files On Export. The table in that section defines the file and directory mapp...

CounterTimer Node hero image

CounterTimer Node

by bigdc

FREE

This is a custom timer node that can do both countdowns and countups. It is very simple to use. See the ReadMe.md file to use it.

Auto Night Mode hero image

Auto Night Mode

by mintsoda

FREE

Automatically switches between the day and night UI/syntax theme of Godot at scheduled times. Instruction: Settings are in Editor -> Editor Settings... -> Interface -> Auto Night Mode Supports using latitude and longitude to caculate sun times. Note: If day theme is currently applied, please change it in Interface -> Theme, because day theme in Interface -> Auto Night Mode will be locked. Vice versa. ------ 自动按时切换日夜界面、语法高亮主题。 说明:在 编辑器 -> ç¼–è¾...

RigidBody Planetary Physics Correct Stand Up hero image

RigidBody Planetary Physics Correct Stand Up

by comancheak

FREE

This demo shows how to make correct objects stand up function for planetary gravity in Godot Engine. Requires Godot Engine 3.0 RC3 or higher version. Use Arrow keys or WASD to move the capsule and mouse to rotate.