All Gadgets

Godot 4 - HTTPManager
by klaas
A feature-rich Godot HTTP manager addon Features - multiple simultaneous requests - queue management - add GET and POST variables - add upload files or buffers via POST request - decodes response based on mime-type - custom decoders for mime-types - automatic progress display - web cache based on etag and modified-since headers - NEW: basic cookie support (this adds support for PHP sessions) Godot 4.2 compatible ⚠️ Breaking change: Due to a naming collision with Godot's base object the HTTPMa...

Arcweave Godot Plugin
by arcweave
Arcweave Godot Plugin is a plugin for importing Arcweave Projects from arcweave.com in Godot and using them in your Projects.

LDtk Importer 2D
by gleeson
The most fully-featured, up-to-date LDtk Importer Plugin for Godot 4. Leverage LDTk's powerful editor to quickly create your own 2D levels and maps. - Imports `.ldtk` files into Scenes to use in your project. - Fast, automatically reloads on saved changes. - Use Post-Import scripts to customise the resulting scene More extensive documentation can be found on Github.

DTL (Dungeon Template Library)
by krazyjakee
Convenient interface to generate various types of 2D map data (islands, mazes, roguelike dungeons, and more) in Godot.

Editor Theme Explorer
by yurisizov
This is a Godot editor plugin which allows other plugin developers to quickly reference various theme properties defined in the main editor theme. Multiple fonts, styles, colors and icons are available through the editor's UI tree. With Editor Theme Explorer plugin creators can easily find theme items that would fit their own UI and reuse them, providing users with seamless experience between the editor's native UI and the UI added by plugins. By reusing existing theme definitions it becomes ...

HeinDraw - Image Editor
by heinthet
HeinDraw is a lightweight image editor addon that provides essential tools needed for quick image adjustments. # Features * Effects (brightness, contrast, saturation, hue, color replace, transformation) * Custom effect shaders can be added to hein_draw/effects. * Image Tools(resize, rotate, flip, crop) * Frames (outline, vignette, circular vignette) * Draw (stroke, brushes, pixel erase, seamless painting mode, randomize brush) * Custom brushes can be added to hein_draw/brushes. * Full Undo/Re...

Shader Nodes
by iranon
This is a collection of custom nodes for the Visual Shader. Its main purpose is providing additional functions like voronoi and wave textures generation. It comes with shaders functions defined in GDScript (extending VisualShaderNodeCustom) and in GDSL too (inside the Visual Shader editor using GlobalExpression and Expression nodes). Look at the GitHub repository for further details.

Fullscreen On Input
by lopano
A drag-and-drop way to implement the ability to toggle fullscreen to a scene. Contains the FullscreenOnInput class, which extends Node. By adding FullscreenOnInput to a scene, and chocing an input action by name, FullscreenOnInput quits the game on input. Just drag and drop the fullscreen_on_input.tscn sceen, add an input, and you're done!

Rapier Physics 2D - Slower Version with Cross Platform Deterministic 2D
by ughuuu
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministic This version does NOT have: - SIMD (Single instruction, multiple data) operations for even faster performance - parallel solving. This version is more an advanced version and it's not for normal use cases.

Tic Tac Toe in Godot 4
by kinggd
It is a basic Tic Tac Toe game made in Godot 4. You can play this game with both a human and an AI opponent. Video Tutorial: https://youtu.be/bTcfgFHbzB4 KingGD stands for King Game Developer. Please subscribe my channel for more updates: https://www.youtube.com/channel/UC8l-lYjEmIYoxvvIPmE4HPw

Simple Touch Joystick 2D
by abdulroufsidhu
simplest functioning touch joystick with the flexibility of actions and signals.

Procedural Endless Level Generation
by yogendramanawat
A new demo project, showcasing dynamic level generation and endless arcade gameplay. The project is designed to demonstrate the use of procedural-level generation. In this exciting game, players take control of a star, dodging obstacles in a procedurally generated world. Creating endless and unpredictable levels that keep players engaged and challenged. In the realm of procedural level generation, there are several approaches to consider. I chose a grid-based (TileMap) approach, as it provide...